Celestial Tournament
Below is a guide of some possible, successful combinations for these fights, together with suggested pets. This is taken from a guide originally published on wowhead.
HUMANOID: |
FLYING: Lv25 any Moth Lv25 Sandy Petrel Lv25 Wildhammer Gryphon Hatchling |
UNDEAD: Lv25 Blighthawk Lv25 Fossilized Hatchling Lv20+ Ghostly Skull Lv25 Scourged Whelpling Lv20+ Unborn Val'kyr |
MAGIC: Lv25 Nordrassil Wisp (speed 310+) Lv25 Nordrassil Wisp (speed 310+) Lv25 Lofty Libram |
DRAGONKIN: Lv25 Nether Faerie Dragon Lv25 Nexus Whelpling Lv25 Wild Crimson Hatchling ELEMENTAL: Lv25 Core Hound Pup Lv25 Pandaren Water Spirit Lv25 Searing Scorchling or Fel Flame Lv25 Terrible Turnip |
BEAST: Lv25 any Fox (Speed 297+) Lv25 any Fox Lv25 any Spider Lv25 any Spider Lv25 Zandalari Anklerender Lv25 Zandalari Kneebiter |
AQUATIC: Lv25 Aqua Strider Lv25 any Frog (pref Speed 264+) CRITTER: Lv25 Brown Marmot Lv25 Rapana Whelk |
MECHANICAL: Lv25 Clockwork Gnome Lv25 Darkmoon Tonk Lv25 Darkmoon Zeppelin Lv25 Mechanical Pandaren Dragonling Lv25 Sunreaver Micro-Sentry Lv25 Warbot |
Little Tommy Newcomer
Lil' Oondasta Breed B/B Spiritfire Beam, Frill Blast, Crush 2631 750 206 |
Counter With:
Sunreaver Micro-Sentry Call Lightning
Clockwork Gnome Metal Fist, Build Turret
Darkmoon Zeppelin Missile, Decoy
Sunreaver Micro-Sentry Call Lightning
Clockwork Gnome Metal Fist, Build Turret
Darkmoon Zeppelin Missile, Decoy
-Open with Sunreaver Micro-Sentry-
Turn 1: Call Lightning
-His Frill ability will force Clockwork Gnome out-
Turn 2: Build Turret
Turn 3: Metal Fist
-Clockwork Gnome usually dies and resurrects here-
-Bring out Sunreaver Micro-Sentry-
Turn 4: Immolate (if he doesn't kill you first)
-Bring out Clockwork Gnome-
Turn 5: Build Turret
-Clockwork Gnome usually dies here-
-Bring out Darkmoon Zeppelin-
Turn 6: Decoy
Turn 7: Missile
Turn 8: Missile
-Lil' Oondasta should be dead at this point-
There are numerous guides to beating Little Tommy Newcomer, this is just the strategy I figured out the first time I fought him and it's worked so well for me that I've seen no reason to change it.
*NOTE* Remember to heal your pets before entering the Celestial Tournament.
Turn 1: Call Lightning
-His Frill ability will force Clockwork Gnome out-
Turn 2: Build Turret
Turn 3: Metal Fist
-Clockwork Gnome usually dies and resurrects here-
-Bring out Sunreaver Micro-Sentry-
Turn 4: Immolate (if he doesn't kill you first)
-Bring out Clockwork Gnome-
Turn 5: Build Turret
-Clockwork Gnome usually dies here-
-Bring out Darkmoon Zeppelin-
Turn 6: Decoy
Turn 7: Missile
Turn 8: Missile
-Lil' Oondasta should be dead at this point-
There are numerous guides to beating Little Tommy Newcomer, this is just the strategy I figured out the first time I fought him and it's worked so well for me that I've seen no reason to change it.
*NOTE* Remember to heal your pets before entering the Celestial Tournament.
Celestial Tournament Fights
- Lorewalker Cho
- Dr. Ion Goldbloom
- Sully "The Pickle" McLeary
- Wrathion
- Chen Stormstout
- Taran Zhu
- Blingtron 4000
- Wise Mari
- Shademaster Kiryn
The Celestials
Wisdom S/S 1600 281 394 Peck Wild Magic Rip |
Patience H/H 2209 300 253 Broom Tranquility Clean-Up |
Knowledge P/P 1600 431 244 Tail Sweep Amplify Magic Solar Beam |
Counter With: | |||
Nether Faerie Dragon | any Spider | any Spider | |
Arcane Blast | Strike | Strike | |
Life Exchange | Brittle Webbing | Brittle Webbing | |
Moonfire | Leech Life | Leech Life |
-
Lorewalker Cho begins with Wisdom
-
Open with Nether Faerie Dragon
Turn 2: Arcane Blast
Turn 3: Arcane Blast
-
Wisdom should be dead at this point
-
Lorewalker Cho brings out Patience
Turn 5: Arcane Blast
Turn 6: Arcane Blast
-
Nether Faerie Dragon should be dead at this point, if not, continue to Arcane Blast
-
Swap to a Spider when Nether Faerie Dragon is dead
-
Lorewalker Cho brings out Wisdom
Knowledge will cast Amplify Magic as his first turn.
Do not bother trying to use Leech Life after Wisdom's first Tail Sweep when he is buffed with Amplify Magic, you won't survive it. Just use Strike twice before your first Spider dies.
Switch to your second Spider and continue to keep up Brittle Web and use Strike. Use Leech Life if needed.
Screamer P/P 1600 422 253 Alpha Strike Feign Death Lift-Off |
Trike H/H 2163 314 248 Bite Adrenaline Rush Horn Attack |
Chaos S/S 1600 281 394 Logic Uncertainty Instability |
Counter With: | |||
Warbot | Nexus Whelpling | Wild Crimson Hatchling | |
Missile | Tail Sweep | Tail Sweep | |
Minefield | Mana Surge | Healing Flame | |
Launch Rocket | Arcane Storm | Lift-Off |
-
Ion Goldbloom begins with Screamer
-
Open with Warbot
-
Swap to Nexus Whelpling
Turn 3: Mana Surge
Turn 4: Mana Surge continues
-
Screamer uses Feign Death and swaps with Trike
-
Nexus Whelpling usually dies here, if not, save him for later
-
Bring in Warbot
-
Trike dies, Ion Goldbloom brings out Screamer again
Turn 8: Launch Rocket
-
Warbot dies and revives after Screamers Fly hits it
-
Screamer should die here
-
Ion Goldbloom brings out Chaos
-
Warbot should die here, if not continue to use Missile
-
Bring out Nexus Whelpling if it's alive and use Mana Surge for Turn 11, otherwise, bring out Wild Crimson Hatchling
Continue to Tail Sweep. Use Healing Flame if your HP goes below 50%.
Use Fly when Chaos casts Uncertainty to avoid Logic damage.
Socks B/B 1975 319 263 Claw Infected Claw Unholy Ascension |
Monte P/P 1600 431 263 Huge, Sharp Teeth! Vicious Streak Burrow |
Rikki B/B 1741 319 309 Gnaw Cute Face Bloodfang |
Counter With: | |||
any Frog | Sandy Petrel | any Moth | |
Tongue Lash | Thrash | Slicing Wind | |
Healing Wave | Cyclone | Cocoon Strike | |
Swarm of Flies | Lift-Off | Moth Dust |
-
Sully begins with Socks
-
Open with Frog
Turn 2: Swarm of Flies
Turn 3: Healing Wave
Turn 4: Tongue Lash
Turn 5: Tongue Lash
Turn 6: Swarm of Flies
-
Socks dies around this point and will cast Unholy Ascension before dying
-
Sully brings out Monte
Continue to Tongue Lash and Heal as necessary until Frog is dead
-
Bring out Sandy Petrel
Turn 9: Thrash
Turn 10: Thrash
Turn 11: Fly
-
Monte should die around this point, continue to spam Thrash and try to coordinate Fly with Burrow
-
Sully brings out Rikki
-
Bring out Moth
Turn 13: Slicing Wind
Continue with Moth until Rikki is dead. Time Cocoon Strike with either Gnaw or Bloodfang
Cindy S/S 1600 300 375 Diseased Bite Blistering Cold Ice Tomb |
Alex H/H 1975 300 300 Breath Ancient Blessing Flamethrower |
Dah'da P/P 1600 375 300 Shadowflame Roll Elementium Bolt |
Counter With: | |||
Brown Marmot | Scourged Whelpling | Curious Wolvar Pup | |
Chomp | Tail Sweep | Punch | |
Crouch | Call Darkness | Frenzyheart Brew | |
Burrow | Dreadful Breath |
-
Wrathion begins with Cindy
-
Open with Brown Marmot
Turn 2: Chomp If you miss this attack you can Forfeit the battle and start over.
Turn 3: Burrow Avoids Ice Tomb and Diseased Bite
Turn 4: Crouch
-
Cindy usually dies around this point
-
Wrathion brings out Alex
Turn 6: Chomp
Turn 7: Chomp
-
Brown Marmot usually dies around here
-
Bring out Scourged Whelpling
Turn 9: Dreadful Breath continues
Turn 10: Dreadful Breath continues
Turn 11: Call Darkness This should be up in time for Alex's second Ancient Blessing
Turn 12: Dreadful Breath
Turn 13: Dreadful Breath continues
Turn 14: Dreadful Breath continues
-
Alex usually dies around this point
-
Wrathion brings out Dah'da
-
Scourged Whelpling usually dies around here
-
Bring in Curious Wolvar Pup
Turn 17: Punch
-
Dah'da usually dies around this point
Notes:Using two full Dreadful Breath's with Scourged Whelpling is going to go a long way towards making this fight easier. Allowing Alex's first Ancient Blessing to go off without Darkness active will stretch the battle out long enough so that you can do more damage to Dah'da in the back line with Dreadful Breath.
Tonsa P/S 1600 381 287 Bite Headbutt Chew |
Chirps S/S 1600 319 375 Flank Lullaby Locust Swarm |
Brewly H/H 2069 300 281 Brew Bolt Barrel Toss Inebriate |
Counter With: | |||
Clockwork Gnome | Anubisath Idol | Pandaren Water Spirit | |
Metal Fist | Crush | Water Jet | |
Repair | Sandstorm | Healing Wave | |
Build Turret | Deflection | Geyser |
-
Chen begins with Tonsa
-
Open with Clockwork Gnome
Turn 2: Pass if stunned Otherwise, use Metal Fist
Turn 3: Metal Fist
Turn 4: Metal Fist
-
Tonsa usually dies at this point
-
Chen will bring out Chirps keep Clockwork Gnome in for 1 round to soak Lullaby, then swap for Anubisath Idol
Turn 6: Crush
Turn 7: Crush
Turn 8: Crush
Turn 9: Crush
-
Chirps usually dies at this point
-
Chen brings out Brewly
Turn 11: Sandstorm
Turn 12: Crush
-
Anubisath Idol ususally dies at this point, if not, continue using Crush until he does
-
Bring out Pandaren Water Spirit
Turn 14: Healing Wave
Turn 15: Water Jet
Turn 16: Water Jet
Turn 17: Water Jet If you are missing attacks, use Healing Wave as needed
-
Brewly usually dies at this point
Notes:This fight is pretty straightforward, but Brewly's Inebriate ability can cause some problems with your pets accuracy if you get particularly bad RNG.
Yen P/S 1600 362 306 Comeback Blackout Kick Feign Death |
Bolo H/P 1863 334 300 Punch Blinding Powder Rampage |
Li S/S 1600 300 394 Triple Snap Bandage Spin Kick |
Counter With: | |||
Rapana Whelk | Blighthawk | Fossilized Hatchling | |
Absorb | Infected Claw | Bone Bite | |
Shell Shield | Ghostly Bite | Ancient Blessing | |
Dive | Lift-Off | BONESTORM |
-
Taran Zhu begins with Yen
-
Open with Rapana Whelk The Critter passive will counter his Blackout Kick
Turn 2: Absorb
Turn 3: Dive
Turn 4: Absorb Continue to use Absorb and keep Shield Shell up
-
Yen will usually Feign Death around half health, Taran Zhu swaps to Bolo
-
Bring in Fossilized Hatchling
Turn 6: Ancient Blessing
Turn 7: Bone Bite
Turn 8: Bonestorm
-
Fossilized Hatchling usually dies at this point
-
Bring in Blighthawk
-
Bolo should die at this point
-
If Yen did not die from Bonestorm he will be brought out, otherwise, Taran Zhu will bring out Li
Turn 10: Lift Off Li will use Bandage first but with luck you'll avoid Spin Kick while using Lift Off
Turn 11: Infected Claw Use Ghostly Bite to finish him off if he only has around 900HP
Turn 12: Ghostly Bite
-
Li usually dies at this point
Notes:
-
Be aware of when the Blinding Powder debuff is active on your pet so that you do NOT waste a Bonestorm. This fight does allow for some wiggle room on how you choose to do it, but getting two Bonestorm's off before the Fossilized Hatchling dies will make a noticeable difference.
-
Be aware of how hard your non-critical Ghostly Bite hits for. You want the opposing pet to actually die from the ability so that you aren't sitting there stunned for a round after using it.