Guild News

Penultimate Boss Down!!

by Poisonenvy, 37 days ago

Congratulations everyone .. our first night of trying on the penultimate boss, which had a lot of stuff to remember, but we managed to down the Generals! 

Only one boss left to go .. woohoo!!

 

 

Read More | 0 Replies | Reply  

Sludgefist Heroic down!!

by Poisonenvy, 44 days ago

Congratulations everyone .. its a pretty confusing fight sometimes, despite being simple in theory, so everyone did really well .. now 8/10 ... woohoo!!

 

image

 

Read More | 0 Replies | Reply  

Patch 9.0.5 This Week

by Poisonenvy, 45 days ago

These changes should be live following our reset, meaning when we log in on Wednesday:

 

The 9.0.5 update is focused on improving systems, rewards, Covenant and Legendary tuning, and bug fixes. Valor Points are now earnable in Mythic Keystone dungeons, and Valor can be used to upgrade new Mythic Keystone gear rewards. Changes to Covenants and Legendaries are intended to provide more gameplay options for crafting and utilizing Legendary items in specific situations, and to make sure that more players feel that the Covenant that suits their aesthetic, narrative, or other preferences for their character also feels more viable for their preferred playstyle.

New updates are highlighted in gold.

 

Adventures

 

  • Kyrian Covenant Companions
    • Kyrian Phalanx health increased by 16%.
      • Developers’ note: Phalanxes still feel underpowered relative to Halberdiers, so giving them some additional durability to allow them to fill the tank role before players have maxed out their roster.
  • Necrolord Covenant Companions
    • Fixed an issue where Bonesmith Heirmir Serrated Shoulder Blades weren’t inflicting damage back to the enemy.
    • Maldraxxus Plaguesinger’s Plague Song has been redesigned – Plague Song now deals damage to ranged enemies every round.
    • Rencissa the Dynamo spell effectiveness increased by 40%.
    • Assembler Xertora spell effectiveness increased by 10%.
    • Rattlebag spell effectiveness increased by 20%.
      • Developers’ note: We fixed a few issues where some Necrolord Covenant Companions weren’t dealing damage reliably. Additionally, a few companions have received an improvement that fits with their purpose.
  • Night Fae Covenant Companions
    • Qadarin spell effectiveness increased by 24%.
    • Blisswing’s damage reduction now correctly applies to enemies.
    • Yira’liya health increased by 16% and spell effectiveness increased by 50%.
    • Duskleaf health increased by 20% and spell effectiveness increased by 25%.
    • Lloth’wellyn health increased by 33% and ability damage increased by 25%.
      • Developers’ note: A few Night Fae Covenant Companions were not as well established in their different roles as we hoped, to address this we’ve improved many abilities and decreased some Companions’ overall fragility.
  • Venthyr Covenant Companions
    • Venthyr Nightblade attack increased by 25%.
      • Developers’ note: We’re generally happy with how the changes to Venthyr in the 9.0.2 landed, but wanted to offer some additional help for players using Nightblades to fill out their compositions.

 


 

Characters

 

  • Undead cloaks will now be as tattered as the forsaken wearing them. Your character customization settings will now inform the appearance of your cloak for Undead characters.

 


 

Classes

 

  • Ashen Hallow (Venthyr Paladin), Abomination Limb (Necrolord Death Knight), Swarming Mist (Venthyr Death Knight), Death’s Due (Night Fae Death Knight), Wild Spirits (Night Fae Hunter), Resonating Arrow (Kyrian Hunter), and Ancient Aftershock (Night Fae Warrior) visual effects will now appear less overwhelming to allied players when cast in dungeons or raids.
  • Many abilities are now better at avoiding in-combat enemies that the player is not engaged with (e.g. Convoke the Spirits, Starfall, Chain Harvest, Fel Bombardment, Divine Toll).
  • DEATH KNIGHT
    • Frost
      • Fixed an issue that caused Inexorable Assault (Talent) to consume Spell Reflection.
    • Unholy
      • Fixed an issue that caused Unholy Pact (Talent) to sometimes not hit large raid bosses.
    • Covenant Abilities
      • Shackle the Unworthy (Kyrian) damage increased by 15% and damage reduction debuff increased to 8% (was 5%).
      • Abomination Limb (Necrolord) now correctly deals damage and pulls in enemies while the Death Knight is crowd-controlled.
      • Abomination Limb (Necrolord) no longer pulls in enemies that are in Stealth.
      • Death’s Due (Night Fae) damage reduction debuff and Strength buff increased to 2% per stack (was 1%). Now stacks up to 4 times (was 8).
  • DEMON HUNTER
    • Havoc
      • Unbound Chaos (Talent) damage increased to 500% (was 300%).
    • Covenant Abilities
      • Elysian Decree (Kyrian) damage reduced by 10% for Vengeance Demon Hunters.
      • Fodder to the Flame (Necrolord) has been redesigned – Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 seconds. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing damage to nearby enemies and healing you for 30% of your maximum health. The explosion deals reduced damage beyond 5 targets.
      • The Hunt (Night Fae) damage decreased by 10% for Vengeance Demon Hunters.
      • Sinful Brand (Venthyr) damage decreased by 10% for Vengeance Demon Hunters.
    • Conduits
      • Repeat Decree (Kyrian) base damage now 15% (was 25%).
      • Fel Defender now affects Fel Devastation for Vengeance Demon Hunters (was Fiery Brand).
      • Demonic Parole will no longer engage creatures in combat when Imprison expires.
  • DRUID
    • Balance
      • Fury of Elune (Talent) will now deal damage even if the Druid is in cat or bear form.
    • Restoration
      • Rejuvenation’s periodic healing increased by 12%.
      • Wild Growth healing increased by 7%.
    • Covenant Abilities
      • Adaptive Swarm (Necrolord) damage and healing increased by 25% and the effectiveness of periodic effects increased to 25% (was 20%). The effectiveness of periodic effects increased to 35% for Balance Druids.
    • Conduits
      • Endless Thirst (Venthyr) now increases your critical strike chance by .8% per stack at Rank 1 (was .5%).
  • HUNTER
    • Fixed an issue that allowed Hunters to avoid the Sated debuff when casting Primal Rage.
    • Fixed an issue that caused Feign Death to be cancelled when Hunters opened their map or used an emote.
    • Beast Mastery
      • Spitting Cobra (Talent) damage is increased by 260%.
    • Marksmanship
      • Fixed an issue where casting Volley (Talent) right after an Aimed Shot that benefitted from Trick Shots would sometimes not apply the Trick Shots effect.
    • Survival
      • Fixed an issue that caused Steel Trap (Talent) to be usable while Aspect of the Turtle was active.
    • Covenant Abilities
      • Fixed an issue where Resonating Arrow (Kyrian) could fail to be cast behind your character.
      • Death Chakram (Necrolord) damage increased by 15%.
      • Flayed Shot (Venthyr) duration increased to 18 seconds (was 14 seconds) and costs no Focus (was 10). Flayer’s Mark now also increases the damage of your next Kill Shot by 25%.
    • Conduits
      • Fixed an issue that sometimes caused the Markman’s Advantage buff to be removed when another player’s Hunter Mark was applied.
      • Fixed an issue that sometimes caused Brutal Projections to expire early.
  • MAGE
    • Covenant Abilities
      • Radiant Spark (Kyrian) damage increased by 20%.
      • Deathborne (Necrolord) duration increased to 25 seconds (was 20 seconds) and Spell Power buff increased to 15% (was 10%).
      • Mirrors of Torment (Venthyr)
        • Arcane: Now grants a stack of Clearcasting when a mirror is consumed (was mana).
        • Fire: Fire Blast cooldown reduction increased to 6 seconds (was 4 seconds).
  • MONK
    • Mistweaver
      • Vivify now costs 3.8% mana (was 4.1%).
      • Renewing Mist now costs 1.8% mana (was 2.2%).
    • Windwalker
      • Xuen, the White Tiger is now vulnerable to Hibernate, Polymorph and Fear crowd-control effects.
      • Touch of Death is now affected by Mastery: Combo Strikes.
      • Fixed an issue that caused Storm, Earth and Fire’s cast to sometimes break nearby enemies’ Stealth.
      • Fixed an issue that caused Xuen, the White Tiger to be able to target enemies in Stealth.
      • Fixed an issue that caused Tiger Palm to grant an additional stack of Mark of the Crane when Storm, Earth and Fire is active.
      • Fixed an issue that allowed Mark of the Crane to be maintained permanently at maximum stacks while fighting a single target.
      • Fixed an issue that could prevent Storm, Earth, and Fire spirits from using Fists of Fury, Rising Sun Kick, and Whirling Dragon Punch (Talent).
      • Fixed an issue that allowed Storm, Earth and Fire spirits to continue channeling Fists of Fury after the Monk's Fists of Fury channel ended.
      • Fixed an issue that could cause Spinning Crane Kick's damage to not be properly increased by Mark of the Crane if targets die with the Monk's mark active.
    • Covenant Abilities
      • Fixed an issue that caused Faeline Stomp (Night Fae) to not deal damage when used to engage creatures in combat.
      • Fallen Order’s (Venthyr) fallen Tiger and Ox adepts have had their stats increased by 20%.
  • PALADIN
    • Holy
      • Holy Shock now costs 16% mana (was 14%).
    • Protection
      • Ardent Defender’s heal now has a visual effect.
    • Covenant Abilities
      • Vanquisher’s Hammer (Necrolord) now generates 1 Holy Power when used.
    • Conduits
      • The extra spells from Ringing Clarity (Kyrian) now have a longer delay between hits. Additionally, area-of-effect Judgment hits from Divine Toll are no longer reduced by 25% in PvP, and Judgment triggered from Ringing Clarity is reduced by 33% in PvP.
      • Virtuous Command no longer plays an attack animation when it triggers.
      • Fixed an issue that caused the additional Templar’s Verdict from Templar’s Vindication to not deal damage based on the initial Templar’s Verdict.
  • PRIEST
    • Discipline
      • Spirit Shell (Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster’s Spell Power rather than maximum Health.
    • Holy
      • Divine Hymn increases healing taken by 4% (was 10%) for 15 seconds (was 8 seconds). Stacks up to 5 times (was no stacks).
    • Shadow
      • Mastery: Shadow Weaving no longer benefits multiple times from damage amplifying effects.
      • Shadowy Apparitions no longer causes targets to drop Stealth if they deal no damage.
    • Covenant Abilities
      • Fae Guardians (Night Fae) Guardian Faerie now grants 20% damage reduction (was 10%), and Wrathful Faerie will now automatically be sent to the closest enemy target if Fae Guardians is used while an ally is targeted.
      • Wrathful Faeries (Night Fae) now properly grant resources to the casting Priest when there are multiple Wrathful Faeries active on the target.
      • Mindgames (Venthyr) no longer reverses damage or healing from itself when reflected.
    • Conduits
      • Fae Fermata (Night Fae) Fae Guardians now leave a 80% effective copy of their benefit (was 60%) and can no longer be stacked on top of a Faerie for double benefit.
  • ROGUE
    • Assassination
      • Level 56: New Passive: Cut to the Chase – Envenom extends the duration of your Slice and Dice by up to 3 seconds per combo point spent.
      • Venomous Wounds now restores 8 Energy (was 7).
      • Slice and Dice (Rank 2) has been removed.
      • Fixed an issue that prevented Crimson Tempest (Talent) from triggering Alacrity (Talent).
      • Fixed an issue that allowed Poison Bomb (Talent) to deal damage to Sapped targets while not breaking the crowd-control.
      • Fixed an issue that prevented Envenom's buff from retaining up to 30% of its duration when refreshed.
    • Subtlety
      • Fixed an issue that caused Premeditation (Talent) to rarely not be applied when entering Stealth.
    • Covenant Abilities
      • Serrated Bone Spike (Necrolord) has been redesigned – Serrated Bone Spike initial damage increased by 300% and now grants 1 combo point plus 1 per active bone spike after it strikes the target. It is now removed when the target leaves combat and no longer refunds a charge and gets removed when the target is healed to full.
      • Flagellation (Venthyr) has been redesigned – Flagellation no longer costs Energy (was 20 Energy), duration reduced to 12 seconds (was 20 seconds), Haste is now granted immediately, and no longer has a second activation. Flagellation’s initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3).
      • Fixed an issue that caused Echoing Reprimand (Kyrian) to apply Find Weakness for non-Subtlety Rogues when cast from Stealth.
      • Fixed an issue that prevented Serrated Bone Spike's (Necrolord) initial damage from dealing a critical strike.
      • Fixed an issue that prevented Serrated Bone Spike's (Necrolord) bleed debuff from being counted towards the Envenom damage bonus from Doomblade (Legendary Power).
      • Serrated Bone Spike’s (Necrolord) damage is now correctly increased by Assassinations’ Mastery: Potent Assassin.
      • Fixed an issue that prevented critical strikes with Serrated Bone Spike's (Necrolord) initial damage from generating an additional combo point with Seal Fate.
      • Broadside (Outlaw Talent) now correctly causes Sepsis (Night Fae) to generate an additional combo point.
    • Conduits
      • Lashing Scars (Venthyr) now causes 4 additional lashes (was 2). This will allow the Rogue to start at 5% Haste upon activation.
      • Fixed an issue that caused the Count the Odds buff to be removed when any Roll the Bones enhancements expire.
  • SHAMAN
    • Chain Lightning damage increased by 35%.
    • Lightning Shield damage increased by 415%.
    • Elemental
      • Earth Shock damage increased by 30%.
      • Earthquake damage increased by 70%.
      • Lava Beam damage increased by 35%.
      • Lava Burst damage reduced by 10%.
    • Enhancement
      • Lava Lash damage increased by 40%.
      • Stormkeeper (Talent) now increases Chain Lightning by 300% (was 2 Lightning Bolts by 150%).
      • Stormbringer can now correctly trigger from Ice Strike (Talent) and Sundering (Talent).
      • Fixed an issue where Stormkeeper (Talent) and Maelstrom Weapon (Talent) were both increasing the damage of Chain Lightning at the same time.
    • Restoration
      • Lava Burst damage reduced by 10%.
      • Fixed an issue where Earthen Wall Totem (Talent) could absorb more damage than intended when an area damage spell hit multiple allies.
    • Covenant Abilities
      • Vesper Totem (Kyrian) damage and healing increased by 25%.
      • Fae Transfusion (Night Fae) damage increased by 25%, the healing from damage conversion increased to 60% (was 40%) and the heal radius increased to 20 yards (was 12 yards).
      • Primordial Wave’s (Necrolord) Enhancement Lightning Bolt effect now deals 150% damage (was 100%).
      • Fixed an issue that caused Primordial Wave (Necrolord) to not be usable on allies that are in Mercenary Mode.
      • Chain Harvest (Venthyr) the damage and healing increased by 15% for Elemental and Restoration Shaman.
      • Chain Harvest (Venthyr) will now light up on the Action Bar when players can cast it instantly through Maelstrom Weapon.
  • WARLOCK
    • Curse of Tongues now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds).
    • Affliction
      • Malefic Rapture no longer causes targets to drop Stealth if it deals no damage.
      • Malefic Rapture will no longer waste a Soul Shard if there are no targets are within line of sight when the cast is completed.
      • Seed of Corruption now properly deals damage and applies Corruption if the Warlock is crowd-controlled when the seed detonates.
    • Demonology
      • Summon Dreadstalkers, Demonic Tyrant, Vilefiend, Nether Portal demons, and Grimoire: Felguard will now listen to primary pet commands.
      • Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%.
    • Destruction
      • Mastery: Chaotic Energies now properly increases the damage of Corruption.
    • Covenant Abilities
      • Scouring Tithe (Kyrian) now requires the Warlock to be facing its target.
      • Decimating Bolt (Necrolord) bonus damage from the target’s missing health increased to 100% (was 60%).
      • Impending Catastrophe (Venthyr) damage while moving towards its target has been increased by 10% and its explosion damage increased by 15%.
      • Impending Catastrophe (Venthyr) no longer damages Totems in its path to the target.
  • WARRIOR
    • Fixed an issue that allowed Intervene to be applied to targets under the effect of Cyclone.
    • Fury
      • Fixed an issue that prevented the Whirlwind buff to not be applied to the Warrior if Whirlwind was cast during Charge.
    • Protection
      • Damage of all abilities increased by 10%. Damage of Thunder Clap increased by an additional 10%.
    • Covenant Abilities
      • Conqueror’s Banner (Necrolord) has been redesigned – Brandish the Conqueror’s Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies and preventing movement speed from being reduced below 100%. The cooldown is now 2 minutes (was 3 minutes), duration is now 15 seconds (was 20 seconds), and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury.
    • Conduits
      • Veteran’s Repute (Necrolord) no longer causes Conqueror’s Banner to grant stacks of Glory.

Read More | 2 Replies | Reply  

Roster Updates

by Poisonenvy, 49 days ago

The following roster updates have been made today:


Promoted from Pup to Cub:

Abeonn, Aeqen, Beau, Bezieh, Biglepomade, Carcus, Carlxll, Cephalgy, Clicklesly, Dashy, Defauler, Ekyy, Fauler, Franku, Garothmuk, Gerotha, Imortaile, Ithilrim, Jacobi, Kupo, Lougii, Luknobra, Maalic, Mochachip, Mohurg, Nomili, Oeachee, Pierrettra, Pyrrole, Robinfur, Rodd, Shara, Stormbranch, Stulaxio, Sturlax, Threklin, Vibrio, Volts, Zula.

Promoted from Cub to Juvenile:

Bigdorull, Bob, Cowsonmcmoo, Maltalin.

Promoted from Juvenile to Wolf:
(all alts placed in Wolf Alt rank)

Elyviel, Thaedys.

Promoted from Wolf/Wolf Alt to Werewolf:

Asmundr, Daenarin, Eldachio, Jallow, Karranon, Kraaltje, Kudir, Mancatore, Resne, Njau, Taurinelion, Shianti (hunter & DH), Xaraki, Jaxeek, Kubrat, Laronia, Myra, Nixil, Xanestra, Xiuxiu.

 

 


For additional information on how the ranks work, please see that section in the guild info.  If you believe there has been a mistake, feel free to reply below and I'll look into it.

If you have ANY character in the Wolf or Wolf Alt rank, and have alts invited into the guild, please remind an officer to promote your new character to the Wolf Alt rank.  Once you have reached the "Wolf" rank, all additional characters should automatically be given the Wolf Alt rank.  (and when I say "automatically" .. I mean we still have to do it manually, but it's not something your new character has to work for ).  If you do not have a character at the Wolf/Wolf Alt/Werewolf rank, then any alts invited into the guild should join as a Pup.  Please ensure you have a note in your public notes in the roster, showing your "main" name.

If, prior to today, you were at the Wolf/Wolf Alt rank, and regularly raid, and feel you should be in the Werewolf rank, please let me know and I'll check for you.

Long term inactivates have also been removed:

Xerk, Halftor, Mixxi, Chilli.

 

"Inactives" are those who have not been online for a substantial period of time - 6+ months.  Characters linked to others in the guild roster using the "Alt" public note are all checked to ensure that all characters have been inactive for some time. 

Since the changes to the way the roster and permissions work, it is much more difficult to ensure characters are correctly linked.  Whereas previously anyone with invite rights were able to adjust your public roster note in order to add your "main" when you had an alt invited, this is now not possible.  The only people able to amend your public note now are you, when you're on that character, or an officer. 

Characters that have nothing in their public notes linking them to other characters are much more likely to be removed for inactivity (as all linked characters are checked for activity prior to removal for inactivity). 

Please also do not add anything in the public note section of your alts, other than the "main" character name.  You may, if you wish, add your real name/nickname against your "main" - but no other information.  Gear scores, roles, professions, etc .. all often change and should not be included.  See the Guild Rules for additional information.

Anyone completely removed from the guild roster, who then wishes to rejoin the guild, are welcome to complete a new application form, where they are advised to mention they were a previous guild member.

Some long term inactives will be placed in the MiA (Missing in Action) rank.  These are people who we feel (or have told us) they may come back, and were long term members prior to that.  When someone is placed on MiA, only one character is kept in guild and the rest are removed, however, if/when they do return, they do not need to reapply, they will be moved out of MiA to Cub (instead of Pup as would have been the case if they'd been removed previously), and they can immediately request for their alts to be reinvited (at Pup rank).  Those in MiA get a longer time away from the game before being considered for removal completely.

Read More | 0 Replies | Reply  

.. and another one down ...

by Poisonenvy, 58 days ago

Congratulations everyone .. we got another new boss down! 

We did it in the traditional Dark Wolves way, by the skin of our teeth, on a wing and a prayer .. but a kill is a kill - woohoo!

 

image

 

Read More | 0 Replies | Reply  

New Boss down .. 6/10 Heroic!

by Poisonenvy, 65 days ago

Congratulations everyone .. we got a new boss down .. woohoo!

 

Read More | 0 Replies | Reply  

Two new bosses!

by Poisonenvy, 79 days ago

Congratulations everyone .. we got two more bosses down on Heroic!!

 

 

Read More | 0 Replies | Reply  
No FB Yes FB Hand (smaller) Lap 40.063em Desk 64.063em Wall 90.063em