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re: Warlords of Draenor Content Update
on 24-02-2014 4:58

More information is starting to come out regarding the next expansion. Some of it is probably to be expected, such as the first raid available two weeks after launch to allow people time to reach maximum level, and that there will be some differences for those taking advantage of the level 90 boost, depending on whether or not you already have other level 90's, but some is new (to me, anyway), and sounds like a great idea:
Dungeons
- From a design perspective, the revamp of Upper Blackrock Spire was a challenge similar to the creation of a new dungeon. The dungeon already exists but Blizzard doesn't just increase the health of the monster there. New mechanics will appear and developers need to give a real challenge to players while maintaining the nostalgy you get when you revisit a dungeon already played in the past. Of course, the fact that the bosses and dungeon itself already exist definitely saves times, even if the models are updated.
Raids
- It will now be easier to figure out which PvE guild is the best. Right now, it's hard to draw the line between 10-man and 25-man difficulty and it's hard to say if Method or Paragon is the best guild for example. With the 20-man Mythic raids, this will be much simpler.
- The Highmaul raid will open after the release of the expansion, most likely on the 2nd week. Just like the Mogu'shan Vaults in Mists of Pandaria, Blizzard wants to give enough time to players to experience the new zones while leveling without having to rush to level 100 to start raiding. Highmaul will be located in Nagrand and have 7 bosses.
- The Blackrock Foundry raid will open a couple weeks later, it has 10 bosses.
- All the bosses will be available when a raid opens, except in LFR where wings will be unlocked progressively (just like the Siege of Orgrimmar). Blizzard wants players to discover the bosses with their friends and guild before they rush through LFR.
- Ion's favorite encounter in Mists of Pandaria is Lei Shen. The mechanics are simple to understand but hard to counter, and a lot of things are happening that make the fight extremely interesting. The team is very proud of this encounter, you can probably expect bosses in the same style in Warlords of Draenor.
- Raids should be less linear than in Mists of Pandaria, the goal is to do what was done with Ulduar where guilds could pick their bosses depending on the roster available that night. This is only possible if your raid has multiple wings, and Warlords of Draenor raids shouldn't be too linear.
- Encounters will include more classes mechanics, especially for healers. Healing in Mists of Pandaria wasn't very interesting. In Warlords of Draenor, Blizzard wants to deploy interesting mechanics for healers and make sure their role isn't to just spam the same skill again and again. They will have to chose the right skill, at the right time, on the right target.
World Bosses
- World bosses will be the biggest and most brutal creatures of Draenor.
- One of them is an ancestor of the Gronns we know, but 3 or 4 times bigger. He's made of stone and will attack players with stone shards and other earth-based attacks.
- The 2nd world boss will be one of the giant plant that lives in the jungle of Draenor.
- World Bosses will be activated progressively, the first one will be launched with the expansion.
- Loot will be interesting for the tier during the boss is unlocked. The objective is that when Blizzard unlocks the 3rd boss, its loot will be interesting compared to what you can find in PvE at that time.
Proving Grounds
- Proving Grounds will be updated for Warlords of Draenor and Blizzard wants to expand its functionality. It will be used as a prerequirement for raids. For example, players will need at least a silver medal in the Proving Grounds to queue in a dungeon. If you want to play in an instance with your friends or your guild, no problem, but if you want to join a random group you will have to prove that you know how to handle some mechanics of the game. This should be ready for Warlords of Draenor. Blizzard hopes it will improve the experience of players in LFD and LFR, and each player in the group should have the minimum knowledge required to fight the bosses.*
Level 90 Character Boost
- The LVL90 character boost will work differently if you already own a high level character or not. If it's your first character and you boost it to level 90 directly, the game will offer you 3 or 4 skills in the first place to let you familiarize with the game, and will give you more abilities progressively. You unlock your skills progressively, for example, a mage could start with Frostbolt, Frost Nova, and Polymorph.
- This will be included in Warlords of Draenor. Blizzard is aware that the boost will be available before this but feels like the huge majority of people who will use the feature before the expansion are already experienced players who already know the game very well. This is one of the limit of the system: Blizzard wants players to be able to use this feature but also understands that there's a danger to see poorly played characters because of a lack of knowledge.
Ashran PvP Zone and Garrosh Hellscream
- Ashran is somewhat-based on Alterac Valley, when the battleground could last 30 or 40 hours before a faction wins. You will be able to go in the zone to do things that aren't PvP related such as gathering resources for your faction. Of course, the other side will do the same and it will most likely result in PvP anyway. Resources will have multiple uses, including summoning creatures just like in Alterac Valley.
- Garrosh will be in the expansion but it's unlikely players will fight him again. There is many other enemies to fight and kill and it's not really worth going back to Garrosh again after players already defeated him.
*More information follows!
... The above information is taken from an interview and has been translated into English, so therefore some of the wording may not be 100% accurate 
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re: Warlords of Draenor Content Update
on 24-02-2014 5:04
Blizzard have expanded upon the information revealed in the interview above regarding Proving Grounds, as follows:
To at least get everyone on the same page in terms of information, since a summary of a translated version of a translation of a few sentences in a single interview may not be the best foundation for a 24-page discussion, here's an overview of our current thinking:
We will have Normal and Heroic versions of our max-level dungeons. (Note that we did not have Normal level 90 dungeons in Mists.) There will be no special requirement other than basic level/ilvl requirements on queuing for Normal dungeons or LFR. Level-up quest gear will get you into Normal dungeons/scenarios, and Normal dungeon/scenario gear will get you into LFR. Heroic dungeons will be more challenging than the Normal version (not brutally difficult, mind you -- just somewhat more demanding). You will need a Silver Proving Grounds medal in a given role in order to queue for random matchmaking for a Heroic Warlords dungeon. If you form a premade group, you can zone in regardless and no such requirement applies.
In the past, challenging content and random matchmaking have often not gone so well together. Relying on item level does nothing to prevent a random group from getting, for example, a tank who may literally have never tanked before. Everyone has to learn somewhere, but we'd rather not have that learning come at other players' expense. One option would be to require a full premade group to do Heroic Dungeons, as we do with Heroic Scenarios, but that would present a very high barrier to entry (finding 4 other people with rigid role requirements is much harder than finding 2 other people with no role requirements). This solution represents a compromise in order to allow the content to see a broader reach via matchmaking, while minimizing frustration.
And yes, we realize that by formally using Proving Grounds as a qualification, it will be incumbent upon us to further refine their balance and mechanics. We'll be updating them for Warlords, and we're confident that we can make them a fair test of baseline ability within a given role.
Unless I'm reading it wrong, or they change it, does appear that only Heroic 5-mans (when pugging) are going to be impacted by this .. NOT LFR?
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