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re: Pre-Expansion Patch 15.10.14
on 13-10-2014 9:20
Item Changes
- Almost all flying mounts are now also ground mounts.
- Access to Ordos no longer requires a legendary cloak.
- Season 15 Prideful (Item Level 550) items should be available for honor.
- The direct benefit to combat perks from professions have been removed, such as the tailoring cloak enchants.
- Reforging is gone and all items have been reverted to their original state.
- Hit and Expertise have been removed from items and replaced with Critical Strike, Haste, or Mastery. You no longer have to worry about being hit capped!
- Dodge and Parry have been replaced with Bonus Armor. If an item had both Dodge and Parry on it, it has been replaced with an additional useful secondary stat.
- These changes have been applied to gems, enchants, food, and flasks. For example, hit gems are becoming crit gems.
- New secondary stats have been added and are on a few items:
- Bonus Armor - Increases Armor and Attack Power for tanking specializations.
- Multistrike - Grants a chance for spells and abilities to fire up to 2 additional times, at 30% effectiveness (both damage and healing).
- Versatility - Increases damage, healing, and absorption done. Reduces damage taken.
Merged Auction House Players on the less populated faction will no longer have as much trouble finding things on the auction house, as Patch 6.0.2 merges the Alliance, Horde, and Neutral auction houses into one for each realm.
Black Market Auction House The Black Market Auction House has relocated to Draenor and the Pandaria location has been retired.
Currency Changes
Toy Box The Toy Box is a collection of most of the toy items on your account. You can find a list of toys on the WoWDB PTR site.
- The toy box is on the collections tab, next to the mounts and pets tab.
- Items in the toy box are available account wide.
- Only one copy of an item can be added to your toy box, so all of the others will have to be deleted.
- You can set toys as your favorite so that they appear at the start of the list.
- Toys that you haven't collected yet will list a source.
- You can filter toys by source and name.
- Some toys that can no longer be obtained aren't listed under Not Collected, but if you have them you can add them to the toy box.

Reagent Bank Patch 6.0.2 adds another tab to your regular bank that costs 100 to unlock and has 98 slots to store profession reagents. Keep in mind that profession reagents will now form much larger stacks, with many stacking to 200. You can craft with reagents from the Reagent Bank no matter where you are.
Void Storage Size Increase Patch 6.0.2 increases the size of Void Storage, adding a second tab with the same number of slots as the first.
Group Finder This patch also removes the old Raid Browser that got a temporary fix for Patch 5.4 and replaces it with a real Group Finder.
- Creating a group first requires you to pick a category: Questing, Dungeons, Scenarios, Raids (MoP), Raids (Legacy), Arena Skirmishes, Battlegrounds, or Custom.
- Questing: Allows you to select the continent and zone
- Dungeons: Allows you to select random or a specific dungeon, as well as the difficulty.
- Scenarios: Allows you to select the scenario and difficulty.
- Raids - Allows you to select the raid and difficulty.
- Skirmishes - Allows you to select the size (2v2 or 3v3)
- After selecting the activity, you can add a title, description, minimum item level (your own or lower only), and voice chat.
- When browsing groups, you can see the number of players of each role in the group.
- When applying to a group, you can include a note to the leader.
- When in a group, you can see a list of everyone's role and item level.
- When someone applies to your group, you can see their Proving Grounds achievements.
Arena Skirmishes Players have been asking for skirmishes back for a long time and they finally make their return in Patch 6.0.2!
- Skirmishes have no visible ratings, unlike regular arenas. There is a hidden rating used for loose matchmaking to keep things a little more balanced.
- Skirmishes are only offered in 2v2 and 3v3 sizes.
- You can queue for a skirmish solo or with a group.
- Skirmishes will reward honor.
- If you run across someone you enjoyed playing with, you can queue again with them at the end of a match.
UI Improvements The default UI has received several upgrades:
- The Dungeon Journal now includes short overviews of the fight for each role, which should help players that don't know the fights.
- The Key Binding UI has also been improved to a tabbed list rather than a very long list you have to scroll through.
- You are now able to manage addons in game without having to log out.
- Bags have several improvements:
- The default UI now allows you to assign item types to certain bags, search your bags, and auto sort your bags.
- Junk items in your bags display a gold coin icon when you are at a vendor, letting you know it is safe to vendor them.
- Items in your bag have a item quality colored border around the icon.
- The Mount Journal has several improvements:
- The journal now lists a source and description for mounts.
- You are now able to set mounts as favorites, putting them at the top of the list.
- There is a new Summon Random Favorite Mount button, which selects a usable mount at random from your favorites.
- Mounts that are faction specific now have a different background in the list.
- The map and quest log have several improvements:
- The quest log has been integrated into the map.
- The map now becomes transparent when you are moving.
- The map is now zoomable and draggable.
- If you prefer a fullscreen map still, you can make it fullscreen. M will then open the map and L will open the quest log and map combination.
- You can now scroll through your spellbook with the mouse wheel.
- Quest objectives, NPCs, your target, and mouseover all can have outlines now. These replace the old sparkles used to show quest objectives.
- The default action bars can now show cooldown duration in numbers.
- There is a now screen that gives you a list of a few of the big new things in a patch.
- The client now tones down or hides some less important spells when things are visually cluttered. This should increase performance in group content and make it easier to see what is going on.
- Graphics settings can be changed automatically to your presets in raids and battlegrounds.
Anti-Aliasing The old MSAA option is now gone. In its place is FXAA and CMAA options. These offer reduced jaggniess at less of a performance cost than MSAA, but tend to result in somewhat blurrier images. You can find more details in the related tech blog.
Challenge Modes All of the challenge mode achievements are Legacy and Feat of Strength achievements, with all of the rewards other than the armor sets and teleport spells becoming account wide.
- Bronze - The Undaunted title is unobtainable and account-wide.
- Silver - The mounts are unobtainable and account-wide. If you have at least one of the mounts, all four all of the mounts should be unlocked.
- Gold - The transmog armor sets and teleport spells are unobtainable and remained character specific. The Gold guild achievement that rewards a pet is unobtainable.
Stat Changes
- The stat squish is finally here. Numbers will be much smaller, but combat should feel the same. Yes, you can still solo old raids.
- Health was not squished as much for PvP reasons.
- Spell Haste %, Melee Haste %, and Ranged Haste % have been merged into a universal Haste %.
- Spell Crit %, Melee Crit %, and Ranged Crit % have been merged into a universal Crit %.
- Dodge and Parry where changed
- The amount of Dodge gained per point of Agility has been reduced by 25%.
- The amount of Parry gained per point of Strength has been reduced by 25%.
- Attack Power was changed:
- Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
- Weapon Damage values on all weapons have been reduced by 50%.
- Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
- Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.
- Cirtical Strike was changed:
- Agility and Intellect no longer provide Critical Strike
- Every class has a 5% base crit chance.
- Rogues, all Hunters, Feral and Guardian Druids, Brewmaster and Windwalker Monks, and Enhancement Shaman have an extra 10% chance to crit.
- Hit and Expertise were removed:
- Hit and Expertise bonuses on all items and item enhancements (gems, enchants, etc.) have been converted into Critical Strike, Haste, or Mastery.
- All characters now have a 100% chance to hit, 0% chance to be dodged, 3% chance to be parried, and 0% chance for glancing blows, when fighting creatures up to 3 levels higher (bosses included).
- Tanking specializations receive an additional 3% reduction in chance to be parried. Tank attacks now have a 0% chance to be parried vs. creatures up to 3 levels higher.
- Creatures that are 4 or more levels higher than the character still has a chance to avoid attacks in various ways, to discourage fighting enemies that are much stronger.
- Dual Wielding still imposes a 19% chance to miss, to balance it with two-handed weapon use.
Blasted Lands Quests The Iron Horde have come through the red Dark Portal and taken over most of the Blasted Lands. Thrall, Khadgar, Vindicator Maraad, and other NPCs have set up small camps near the Dark Portal with a short quest line of standard kill, collect, and interact objectives.
This quest line rewards the Iron Starlette pet, the The Iron Invasion achievement, and the of the Iron Vanguard title.
Level 90 Upper Blackrock Spire There is a special Level 90 version of the revamped Upper Blackrock Spire available for players during Patch 6.0.2. The loot is item level 550, which is better than Flex Siege of Orgrimmar gear that hasn't been upgraded yet. There will be an item level restriction in place, but the dungeon is tuned for players with a few pieces of Raid Finder Siege of Orgrimmar gear, so it shouldn't be too high.
Siege of Orgrimmar Changes Siege of Orgrimmar is giving out Heirloom weapons and has been converted to the new Warlords of Draenor raid size system.
- Your first heirloom weapon drop per difficulty is now guaranteed. These weapons will scale up while leveling and won't be replaced until at least level 100, so be sure to grab some for yourself and alts!
- The Warlords of Draenor raid size system will be applied to Siege of Orgrimmar:
- There are now four difficulties: Raid Finder, Normal (was Flex), Heroic (was Normal), and Mythic (was Heroic).
- Normal and Heroic will scale from 10 to 30 players. Raid Finder can also scale down if players drop group.
- Mythic will be a fixed size of 20 players.
- Each difficulty has its own weekly lockout.
- Raid Finder, Normal, and Heroic have a loot based lockout, which means you can kill bosses as many times as you would like, but you will only get loot in each difficulty once a week. The amount of loot that drops scales to the number of people eligible for loot, so you can't game the system.
- Mythic difficulty has an ID based lockout, similar to how Heroic lockouts have worked previously. You are locked to one raid ID for the week.
- The Ahead of the Curve 10 and 25 achievements for killing Normal Garrosh are no longer be obtainable. These rewarded the Kor'kron War Wolf mount.
- The Cutting Edge 10 and 25 achievements for killing Heroic Garrosh are also no longer obtainable. These achievement had no reward.
- The Kor'kron Juggernaut mount that drops from Heroic Garrosh isn't going away, but after Warlords is live it will be a rare drop instead of guaranteed.
- You can queue for Dragon Soul LFR once again, but there is no matchmaking. You must form your own group and travel to Auridormi in the Caverns of Time to queue.
Guild Changes Guild levels have been removed for Warlords of Draenor, along with some of the perks that they provided. This includes the Cash Flow perk, which was causing players to form guilds and spam invite others to take advantage of the perk. Every guild now offers the same perks. Many of the perks that were removed are just applied to everyone now, even if they aren't in a guild. A list of the remaining perks is below.
Mount Up |
Increases speed while mounted by 10%. Not active in Battlegrounds or Arenas. |
Hasty Hearth |
Reduces the cooldown on your Hearthstone by 15 minutes. |
The Quick and the Dead |
Increases health gained when resurrected by 50% and increases movement speed while dead by 10%. Does not function in combat or while in a Battleground or Arena. |
Guild Mail |
In-game mail sent between guild members now arrives instantly. |
Mobile Banking |
Summons a Guild Chest that allows access to your guild bank for 5 min. Only guild members with guild reputation of friendly and above are allowed to use a Guild Chest. |
Mass Resurrection |
Brings all dead party and raid members back to life with 35% health and 35% mana. A player may only be resurrected by this spell once every 10 minutes. Cannot be cast in combat or while in a battleground or arena. |
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