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Poisonenvy
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re: Patch 7.3 - Argus

A guide to help you with the new patch is out.  Blizzard posted:

As the fel-scarred planet Argus looms in the skies overhead, Azeroth’s greatest heroes prepare a desperate mission into the heart of the Burning Legion’s stronghold. Succeed, and Azeroth may at last know peace; fail, and all worlds will burn. The battle against the forces of the Legion has all come down to this.

Thousands of years ago, the eredar of Argus lived in tranquility. The eredar’s three strong leaders —Archimonde, Kil’jaeden, and Velen—ruled their people in harmony. But the achievements of the eredar gained the attention of the the fallen titan, Sargeras.

When most of the populace turned to darkness under Sargeras’ control, becoming demons, Velen—gifted with the power of prophecy—guided his followers off the planet with the help of the naaru. They fled Argus, taking the name draenei, meaning “exiled ones.” Argus was devoured by the Burning Legion soon after.

The journey to Argus begins within the Exodar. Velen is gathering allies to join him on a journey most perilous aboard a new ship known as the Vindicaar. Once on Argus, adventurers progress through a series of story chapters in three new regions. Each week, new elements of the story on Argus become available, telling the tale of what was, what is, and what could be.

To help you prepare for your expedition to this hostile world, we’ve provided an itinerary for your time ahead:

Week 1: Begin the invasion of Argus and embark on an epic storyline beginning in Krokuun. Team up with the Army of the Light and take the fight to the very heart of the Legion in the Antoran Wastes. Gain access to new World Quests and Emissaries on Argus.
Week 2: Finish the story of Krokuun and travel to the ruined draenei city of Mac’Aree. Gain access to Invasion Points and thwart the Burning Legion’s plans on other worlds. Additional World Quests in Mac’Aree are available along with access to Invasion Points.
Week 3:  Finish the Shadows of Argus storyline, unlock all World Quests, and venture into the new dungeon, the Seat of the Triumvirate. Activate your Netherlight Crucible on the Vindicaar to begin forging Relics.

The Hand of Fate

Your journey from Azeroth begins with the quest The Hand of Fate.  Azeroth’s heroes are asked to travel to the Exodar and meet with Velen and his gathering allies—many of whom are familiar faces. It’s all hands on deck for the arduous task ahead.

Embarking on the Vindicaar

After you join up with Velen and the rest of the invasion party, it’s time to embark aboard the new draenei vessel — the Vindicaar. It serves as the base of operations for your time on Argus and is outfitted with a variety of conveniences that become accessible over time, including an innkeeper, mailbox, profession trainers, portal to Dalaran, repairs, quest givers, vendors, the Vindicaar Matrix Core, Navigation Console, and Netherlight Crucible.

Netherlight Crucible
The Netherlight Crucible is a forge that will help you enhance the relics on your Artifact weapon. As you progress through the storyline on Argus, you’ll unlock the forge’s abilities and the additional power of your Artifact weapon through your chosen relics.

Navigation Console
The Navigation Console aboard the Vindicaar connects to beacons on the surface of Argus.  These beacons will help you quickly travel from point to point throughout Argus and back to the Vindicaar when needed.

The Matrix Core
Several Vindicaar powers unlock within the Matrix Core at the heart of the ship as you progress through Argus. These powers can be used to aid you along the way.

  • Light’s Judgment: This allows you to target and fire Light’s Judgment, the Vindicaar’s main weapon, while on Argus.
  • Lightforged Warframe: This allows use of the Lightforged Warframe mechanized armor suit while on Argus.
  • Shroud of Arcane Echoes: This allows the use of the Shroud of Arcane Echoes’ power, making you untargetable by enemies for a limited time while on Argus.
  • Fel Heart: The Fel Heart of Argus allows you, when on Argus, to be brought back to life after taking fatal damage and continually heal while not in combat.

Thaumaturge Vashreen (Ethereal Vendor)
Veiled Argunite can be earned in a variety of ways including killing rare elite mobs. Much like Nethershards on the Broken Shore, this currency can be used to purchase Relinquished items from Thaumaturge Vashreen that create ilvl 910 soulbound gear for your specialization.

Profession Trainers
Not all Profession trainers can be found on the Vindicaar, but with a new world to exploit explore, there are new opportunities for new crafted items. Azeroth’s finest will need the best equipment to take on the challenges ahead— and opportunity awaits for their crafters.

Taking the High Ground

Like the Broken Shore, the demonic forces of the Burning Legion aren’t going to roll out the red carpet for you. To get a foothold on the surface of Argus, you’ll need to make sure the Vindicaar is protected from the Legion’s defenses. While the devastation to this once shining world is widespread, there are bright spots among the new —and perhaps old—allies along the way. There are two new factions to encounter along the way: the Army of the Light and Argussian Reach.

  • The Army of the Light: The Army of the Light has been at war with the Legion on Argus for centuries, engaging in tactical guerilla strikes using their warship, the Xenedar. While outnumbered, they aren’t down—and they’re certainly not out. They continue to fight with cunning, striking at points of opportunity quickly and moving on.
  • Argussian Reach: Although many struggled to oppose the Burning Legion's conquest of Argus, not all were able to escape. Emboldened by the arrival of new allies, these refugees and outcasts stand united in their mission to reclaim their home.

Traveling Argus

Lightforged Beacons are similar to flight paths and are discovered as you progress through the storylines within Krokuun, Antaron Wastes, and Mac’Aree. These beacons transport you quickly back to the Vindicaar or out to any additional beacons you’ve discovered throughout the three regions.

New World Quests

As with the Broken Isles and Broken Shore, World Quests become available throughout the various regions as you venture through Argus. They offer a variety of rewards and a new Emissary Quests that align with the new factions Army of the Light and Argussian Reach.


There’s plenty to learn about both past and present Argus as you progress through the regions and experience the stories of those who have been impacted by the Burning Legion. For some, it will be a tale of redemption; for others, it is a tale of deepest loss. In the end, it’s a story that the future of Azeroth depends on.

Wowhead put a guide up to help:

Argus

Argus is a new planet players journey to in Patch 7.3. While many aspects of Legion have been simplified over time, Argus still requires some attunements completed on one character. Please refer to the Comprehensive Argus Guide for details.

Unlocking the Vindicaar

Requirement: At level 110, unlock Argus through the Into the Night questline.
The Vindicaar is your base of operations in Argus. Your Netherlight Crucible, faction quartermasters, profession trainers, and portal to Dalaran are located here. Learn about this hub in the Vindicaar Overview.

Matrix Core

Requirement: After Argus is unlocked, complete the specific story questlines below.

The Matrix Core allows you to have a powerful outdoor questing ability. More details in the Argus Guide.

Missions

Requirement: After Argus is unlocked, and you've quested through An Offering of Light on Krokuun, a new questline opens up.
The following quests in the new Class Hall Mission Series have rewards:

Invasions

Requirement: After Argus is unlocked, and you've quested through Chapters 1-4, complete a short quest series.

Invasions allow players to earn Gold, Artifact Power, BoA tokens, and most importantly from Greater Invasions, ilvl 930 loot. More details in the Argus Guide.

World Quests

Requirement: At level 110, unlock Argus through the Into the Night questline. Complete various story questlines, listed below. Refer to the Story Campaign section of the Comprehensive Argus Guide for a detailed list of the quests.

Unlockable Requirement Availability
Krokuun World Quests The Child of Light and Shadow Week 1
Petrified Forest World Quests Woah, Nelly! Week 1
Antoran Wastes World Quests The Burning Heart Week 1
Nath'raxas Hold World Quests Lord of the Spire Week 2
Mac'Aree World Quests The Sigil of Awakening Week 2
Kil'jaeden's Terrace World Quests Shadow of the Triumvirate Week 3
Western Mac'Aree World Quests Seat of the Triumvirate: The Crest of Knowledge Week 3

 

Crafted Gear

Argus adds a new tier of crafted recipes. These start at ilvl 885 and can be upgraded to ilvl 935.
Requirement: At level 110, complete Into the Night to access the Vindicaar which has the Argus Profession NPCs and various quests. Complete the Krokuun storyline through An Offering of Light.

 

 
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re: Patch 7.3 - Argus

World of Warcraft 7.3: Shadows of Argus Patch Notes

New Features

Argus

Following recent events in the Broken Isles, a link has been created between Azeroth and Kil'jaeden's homeworld of Argus, bringing the Burning Legion closer than ever to destroying Azeroth. In order to stop them once and for all, Illidan and Velen are taking the war directly to the surface of Argus, where they hope to join forces with Alleria, Turalyon, and the Army of the Light to launch an all-out assault on the Legion's primary base of operations.

Board the Vindicaar, a vessel that will serve as your mobile base of operations on Argus, as well as one of your few safe havens on the planet.

As you explore Argus, you’ll visit new locations across the planet, experiencing the epic conclusion to the Legion storyline and unlocking new world quests and other content along the way.

Invasion Points

Azeroth isn’t the only world connected to this hostile place. While on Argus, you’ll unlock the ability to enter the very portals the Burning Legion use to transport to other worlds. Once there, complete an event or defeat a boss to earn epic rewards.

New Dungeon: Seat of the Triumvirate

Once the heart of the ancient eredar civilization where Velen, Archimonde, and Kil’jaeden ruled their people, this temple has fallen to ruin. Return with Velen to retrieve an ancient relic of power, and battle the darkness that has overtaken this sacred place, in a new 5-person dungeon among the ruins of Mac’Aree on Argus, featuring four bosses:

  • Zuraal the Ascended
    • Zuraal represents the Shadowguard’s first success at creating a Void-infused Broken whose mind has not fallen into madness. A renowned brawler in his past life, Zuraal uses his newfound dark strength to empower his attacks and decimate his foes.
  • Saprish
    • The ever-tactical Saprish deploys the forces of the Shadowguard with calculated precision. Though a skilled commander and strategist, Saprish relishes taking a direct hand in battle. He turns his foes’ weaknesses against them, leaving his vulnerable adversaries at the mercy of his voracious pets.
  • Viceroy Nezhar
    • Like others of his ilk, Viceroy Nezhar is obsessed with harnessing the power of the Void to serve his own ambitions. Drawn to the Seat of the Triumvirate by the immense darkness emanating from deep within, Nezhar will stop at nothing to claim it for his own. Given the viceroy’s experiments at infusing vessels with the power of shadow, the implications of what he might accomplish on Argus are dire indeed.
  • L'ura
    • When Velen and his followers fled Argus aboard the Genedar, the naaru L’ura stayed behind to buy the draenei time to escape. Kil’jaeden, enraged by this betrayal, ordered the wounded naaru sealed away in the Seat of the Triumvirate. Over the long millennia that passed, L’ura fell from Light to Void. Her elegant song of courage and hope became a shadowy dirge of despair, luring those seeking to lay claim to her power.

Updated Features

Argus World Quests

As you progress through each of the areas to explore on Argus, you’ll unlock new World Quests and new Emissaries eager for your help.

Artifact Customization

Harness the power of Argus to activate the Netherlight Crucible aboard the Vindicaar, allowing you to augment your Artifact Relics. The Crucible can be used to strengthen and customize Relics, increasing their raw power and allowing players to choose from a set of additional powers, including a second Artifact Trait to improve.

Combat Animations

New and updated animations, effects, and audio are coming to all three Mage specs, all three Priest specs, and Elemental and Restoration Shamans. Restoration Druids have updated animations.

Class Halls, Champions, and Missions

Your Class Hall and its assorted Champions played key roles in the defense of Azeroth, and their keen efforts are needed to succeed with the new challenges of Argus. You’ll find dozens of new missions, along with new Troop types, and an increase in your Champions’ item level to 950.

Dungeons

Loot dropped in Normal, Heroic, and Mythic dungeons is now increased in power by 20 item levels:

  • Normal: item level 845
  • Heroic: item level 865
  • Mythic: item level 885

Mythic Keystone rewards scale up to a maximum of item level 915 in the dungeon, and item level 935 in the weekly chest, both capped at Mythic Keystone 10. This cap in will increase to Mythic Keystone 15 at a future date.

The difficulty of Heroic and Mythic dungeons has increased to reflect the improved rewards. Normal dungeon difficulty is unchanged.

Pet Battles

Venture through the raids of Cataclysm to find new battle pets for the much-anticipated achievement, Raiding With Leashes V: Cuteaclysm. You’ll boast about finding a host of mostly elemental pets when you revisit Blackwing Descent, Bastion of Twilight, Throne of the Four Winds, Firelands, and Dragon Soul.

Advance scouts have reported spotting 18 legendary boss pets scattered about Argus, and these miniature monstrosities have otherworldly special abilities that the denizens of Azeroth have never seen before, such as the slightly terrifying Greater Apocalypse ability. Additionally, more than a dozen different capturable wild pets are said to be found on Argus, as well as a number of pets that can only be obtained via reward items and the new Family Fighter achievement.

Professions on a New Planet

Professional development turns a new page on Argus, with new gathering nodes for Herbalism and Mining, new material types for Skinning and Tailoring, and a new soulbound reagent: Primal Sargerite. Look for new items that can be created by crafters, as well as a new shoulder enchant that provides materials specific to Argus.

In a related turn of events, six renowned NPCs have emerged in the world of fishing. Every day, visit Akule Riverhorn, Corbyn, Ilyssia of the Waters, Impus, Keeper Raynae, or Sha’leth to earn reputation and explore the new rewards they have to offer, and ultimately earn the Fisherfriend of the Isles achievement to unlock a new alternate appearance for your Underlight Angler artifact fishing pole.

Changes

Achievements

  • “Represent”, “Ten Tabards”, “Twenty-Five Tabards” and “Thirty Tabards” now require that a number of unique tabards be obtained. These Achievements no longer require the tabards be equipped.

Artifact Knowledge

  • The Orders are now working together to improve Artifact Knowledge, and Artifact Knowledge now increases every week for everyone at the same rate, without the need to submit work orders.
 
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re: Patch 7.3 - Argus

Classes

  • The Avoidance stat has been reduced in effectiveness by 27% at all levels.
  • Death Knight
    • Frost
    • The synergy between Hungering Rune Weapon and Breath of Sindragosa has dominated the spec, leaving little room for variety. We’re adjusting this combo, and overall damage has increased to compensate. The result should be a more competitive talent picture. All three level 100 talents are tweaked for balance and to play more smoothly. Hungering Rune Weapon should still be hectic to use and require planning, but should not drastically overcap resources anymore.
      • All damage increased by 14%.
      • Hungering Rune Weapon has moved to the level 100 row, swapping with Glacial Advance, which is now on the level 58 row.
      • Breath of Sindragosa damage increased by 10%.
      • Hungering Rune Weapon duration reduced to 12 seconds (was 15 seconds) and additionally grants 20% haste.
      • Obliteration duration increased to 10 seconds (was 8 seconds).
      • Obliteration now causes Howling Blast to grant Killing Machine (in addition to Frost Strike).
    • These changes collectively reduce Frost’s propensity to be flooded with resources in many of its talent/legendary setups
      • Horn of Winter cooldown increased to 45 seconds (was 30 seconds).
      • Murderous Efficiency chance reduced to 50% (was 65%).
      • Koltira’s Newfound Will generates 1 Rune (was 2) and now causes Obliterate to deal 10% extra damage.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options. This requires targeted balance changes.
      • Runic Attenuation is now level 56, Murderous Efficiency is now at level 57, and Frozen Pulse is now level 90.
      • Freezing Fog effect reduced to 20% (was 30%).
      • Frozen Pulse damage reduced by 39%.
      • Icy Talons bonus increased to 12% (was 10%).
      • Shattering Strikes bonus increased to 60% (was 40%).
    • The utility talent row on level 75 should now provide a better payoff in situations where Frost’s comparative lack of mobility is felt.
      • Volatile Shielding now causes Anti-Magic Shell to generate 100% additional Runic Power (was: removes Runic Power generation), and no longer deals damage.
      • White Walker replaced with new talent, Inexorable Assault: For every 1 second spent in combat with no enemy within 8 yards, you gain a stack of Inexorable Assault. Each stack causes your next autoattack to deal additional Frost damage.
  • Druid
    • All Specs
      • Mass Entanglement is now a 15-yard AoE around the target.
      • Prowl cooldown reduced to 6 seconds (was 10 seconds).
      • Rebirth is now castable in all forms.
    • Feral
    • Feral’s updates are focused on addressing two issues with the spec: reducing the dominance of complexifying talents such as Savage Roar, Jagged Wounds, and Bloodtalons, and reducing the damage gap between learning the spec and playing it perfectly. Feral has traditionally been a high skill-cap spec, and we have no intention of changing that, but this suite of updates should make the spec more approachable and less punishing for those still learning its nuances.
      • All damage increased by 33%.
      • Bloodtalons damage bonus reduced to 20% (was 50%), and now additionally procs from casting Entangling Roots.
      • Elune’s Guidance cooldown reduced to 30 seconds (was 45 seconds), and combo points granted reduced to 5 + 5 over 5 seconds (was 5 + 8 over 8 seconds).
      • Fixed a bug with Incarnation: King of the Jungle, where Ferocious Bite’s optional additional 25 energy cost wasn’t being reduced by 50% as intended.
      • Incarnation: King of the Jungle now only allows the use of Prowl while in combat once throughout its duration, and now reduces the cost of all Cat Form abilities by 50% while active (was 60%).
      • Jagged Wounds now causes your Rip, Rake, and Thrash abilities to deal the same damage as normal, but in 20% less time (was 33%).
      • Moment of Clarity’s damage bonus to affected abilities increased to 20% (was 15%), and now affects Brutal Slash.
      • Predatory Swiftness no longer affects or is consumed by Rebirth.
      • Sabertooth damage bonus to Ferocious Bite increased to 20% (was 15%).
      • Savage Roar duration increased by 50% at all combo point levels, and damage bonus reduced to 15% (was 25%).
      • Tear the Flesh (Artifact trait) now increases damage dealt by Rake by 6% (was 7%) per rank.
    • The following talents have shifted around in the talent tree to provide more choices and allow for better balanced options.
      • Elune's Guidance has moved to level 100 row, swapping with Brutal Slash, which is now on the level 90 row.
      • Jagged Wounds has moved to level 75, swapping with Savage Roar, which is now on the level 90 row.
    • The rhythm and pacing of AoE situations should now feel more consistent with the rest of Feral’s abilities.
      • Swipe Energy cost reduced to 40 (was 45).
      • Thrash Energy cost reduced to 45 (was 50).
      • Thrash Now generates 1 combo point if it hits a target.
    • Savage Roar is generally maintained at full uptime, so the “deals increased damage for their full duration” on it provided no gameplay, only added complication. In comparison, Tiger's Fury and Bloodtalons still provide interesting gameplay due to their limited nature.
      • Savage Roar now increases the damage of Feral damage over time effects dynamically, based on whether Savage Roar is active or inactive at the time of dealing damage. Previously, Feral damage over time abilities dealt a set amount of total damage over their full duration based on whether Savage Roar was active or not when the damage over time abilities were cast. Tiger’s Fury and Bloodtalons functionality remains unchanged.
  • Hunter
    • The Porcupine family has been re-named to Rodent.
  • Monk
    • Windwalker
      • Rushing Jade Wind damage increased by 22%.
    • Nearly all damage sources are now covered by Versatility, and these were two that didn't need to be left out.
      • Touch of Death’s damage is now increased by Versatility.
      • Touch of Karma’s damage is now increased by Versatility.
  • Paladin
    • The Paladin class mount vendor now offers a glyph that allows Paladins to transform their Divine Steed into their class mount.
    • Blessing of Sacrifice should now robustly prevent against reducing the casting Paladin below 20% health.
      • Developers’ note: This is a bugfix to Blessing of Sacrifice to eliminate the issue with it reducing you to below the listed health amount, and even occasionally killing you. It should now be safe to rely on it to perform as expected.
    • Retribution
    • Traits and legendaries that buff Crusade should still be attractive, but not as far ahead of the pack as they previously were.
      • All damage abilities increased by 6%.
      • Chain of Thrayn now correctly, additively stacks with Crusade.
      • Wrath of the Ashbringer trait bonus reduced to 2 seconds per rank (was 2.5 seconds per rank).
      • Mastery’s effect on Judgment damage increased by 46%, and Mastery’s effect on Judgment debuff strength increased by 17%.
      • Execution Sentence damage increased by 17%.
      • Righteous Blade trait bonus reduced to 4% per rank (was 5% per rank).
      • Unbreakable Will is no longer triggered when you’re under the effect of Sleep Canister.
    • Protection
    • There should now be much less DPS and survivability swing between Seraphim and non-Seraphim builds. Non-Seraphim builds now do better damage, and Seraphim builds do not sacrifice as much defense as they previously did.
      • Seraphim cooldown increased to 45 seconds (was 30 seconds)
      • Damage increased by 8%: Avenger’s Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr.
      • Bulwark of the Silver Hand now gives 35% Armor (was 20%).
  • Shaman
    • Elemental
      • Earthquake damage increased by 19%.
      • Static Overload redesigned: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target.
    • Elemental continues to have strong AoE capabilities, but we want to help make their single target damage a bit more attractive.
      • All damage abilities increased by 6% (with the exception of Chain Lightning).
      • Earth Shock damage increased by 7%.
      • Frost Shock damage increased by 13%.
    • This set of changes gives Elemental much more room to benefit from their mastery stat before reaching the hard cap of 100% proc rate.
      • Elemental Blast damage increased by 7%.
      • Elemental Blast now provides 2000 stats at level 110 (was 2400).
      • Elemental Overload now does 85% of base damage (was 75%) and its proc rate has been reduced by 17%.
      • Totem Mastery: Storm Totem bonus reduced to 5% (was 10%).
  • Warlock
    • Healthstone now heals 25% of the user’s health at all levels.
      • Developers’ note: Healthstones should be more useful at current endgame health amounts.
  • Warrior
    • Fury
      • Juggernaut damage bonus reduced to 3% per stack (was 5% per stack).
      • Execute damage increased by 20%.
 
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re: Patch 7.3 - Argus

Class Halls

  • The Tier 3 Class Hall research bonus now costs 1,000 Order Resources (was 2,000).
  • The Tier 4 Class Hall research bonus now costs 2,500 Order Resources (was 4,000).
  • The Tier 5 Class Hall research bonus now costs 5,000 Order Resources (was 8,000).
  • All research durations for changing a bonus have been reduced 1 day (was 3 days).
  • The cost to change the Tier 7 research bonus has been increased to 5,000 Order Resources (was 2,000).

Companion App

  • Added support for Argus world quests and missions.

Dungeons

  • Players can no longer swap equipment in Mythic Keystone dungeons while under the effect of the Bursting or Grievous damage-over-time effects.

Items

  • Attack Power has been removed from all player gear and replaced with Strength or Agility, except in cases where those stats would be inappropriate (such as guns).
  • Many holiday-themed items now have substantially-reduced cooldowns when their associated holidays are active.
  • Many legacy class set items that did not have a sell price now have a sell price.
  • Contributing to a building on the Broken Shore no longer awards a Legionfall Recompense item, and the Artifact Power value of the Artifact Power token awarded has been reduced.
  • Artifact Power items no longer have a sale price, as they should always be useable.
  • Artifacts
    • Hidden Appearances – You are no longer required to be using your current specialization’s Hidden Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Hidden Appearances set while you are in any spec and using any Artifact appearance.
    • Challenge Appearances – You are no longer required to be using your current specialization’s Challenge Artifact Appearance to gain progress towards unlocking its 3 color variants. You can now gain progress towards unlocking the 3 color variants of your Artifact’s Challenge Appearances set while you are in any spec and using any Artifact appearance, as long as you have unlocked the base challenge appearance for a given spec.
    • The Appearance requirement “Defeat all Legion dungeons” has been changed to “Complete 10 different Legion dungeons”, and now includes Seat of the Triumvirate.
  • Druid
    • Feral
      • Garb of the Astral Warden 2-piece set bonus redesigned and now causes Thrash to deal 15% increased damage (was “Thrash generates 1 combo point if it hits a target.”).
      • Garb of the Astral Warden 4-piece set bonus now causes Shred and Swipe to deal 8% increased damage for each Bleed effect you have on the target (was 15%).
  • Shaman
    • Elemental
      • The Regalia of the Skybreaker 2-piece bonus now reduces Storm Elemental cooldown by 2 seconds (was 1.5 seconds).

Player versus Player

  • Fierce Gladiator’s Cloak’s rating requirement has been increased to 2300.
  • Additional Artifact Power tokens are awarded to players that win Arena matches based on the player’s rating, starting at 1800.
  • Enchanter’s Illusion - Glorious Tyranny is now available to purchase from Prideful Gladiator vendors, for characters who earned Duelist: Season 14 or Duelist: Season 15.
  • Enchanter’s Illusion - Primal Victory is now available to purchase from Warmongering Gladiator vendors, for characters who earned Duelist: Warlords Season 1, Duelist: Warlords Season 2, or Duelist: Warlords Season 3.
  • All Classes
  • Pets in PvP are now immune to Taunt effects for 20 seconds after being Taunted.
  • Shaman
  • Restoration
    • The totem summoned by Grounding Totem will no longer take damage from spells that are redirected to it.

Quests

  • The Broken Shore now offers an Emissary Quest.

User Interface

  • A “Summon Random Favorite Battle Pet” button has been added to the Pet Journal.
  • Legendary quests now display as orange markers on the world map.
  • Legion dungeon and raid maps now have clickable icons where sub-maps connect, making it easier to navigate between floors.
  • Mount and pet unlocks now have a unique toast.
  • The Dressing Room pane is now larger.
  • The Shop has a new checkout interface.
  • You can now turn left and right with the Move Pad accessibility feature.
 

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