News
The Panda's are Coming!
I did have a quick look at the druid talent tiers and was a bit concerned that one or two of them appeared to have nothing that would jump out as useful for a resto druid - for example one tier simply gives the choice of 3 different short-term (4-15 seconds) crowd control abilities. All three are more bear choices than any other form. I suppose it doesnt make much difference - I was just hoping for something a bit more awesome!
At the end of the day, it's not even in beta (yet), spells, talents and abilities are subject to change, and if they remain no doubt we'll discover interesting ways of using them all
As far as you feeling mocked in guild, I'm sure that hasn't been the intention - more likely a little light teasing, which we are all guilty of inflicting on others occasionally (both of us included) - several of us have gained "special reputations" of being geographically challenged; weak bladdered (or having lucky bladders!), having lucky dice, etc ... if you find that any "mocking" or "teasing" is upsetting, please either speak to the person directly, or to either myself or one of the officers.
We want to provide a pleasant, friendly, fun environment and encourage ALL guild members to contribute to that - if it isn't, then it is much better to nip problems in the bud than let them fester.
Festering leads to major drama, and none of us want that.
At the end of the day, it's not even in beta (yet), spells, talents and abilities are subject to change, and if they remain no doubt we'll discover interesting ways of using them all
As far as you feeling mocked in guild, I'm sure that hasn't been the intention - more likely a little light teasing, which we are all guilty of inflicting on others occasionally (both of us included) - several of us have gained "special reputations" of being geographically challenged; weak bladdered (or having lucky bladders!), having lucky dice, etc ... if you find that any "mocking" or "teasing" is upsetting, please either speak to the person directly, or to either myself or one of the officers.
We want to provide a pleasant, friendly, fun environment and encourage ALL guild members to contribute to that - if it isn't, then it is much better to nip problems in the bud than let them fester.
Festering leads to major drama, and none of us want that.
New glyphs have been found in the beta .. some seem rather weird, some more useful!
Glyph of Crittermorph When cast on critters, your Polymorph spells now last 24 hours and can be cast on multiple targets.
Glyph of Nightmares Your Felsteed and Dreadsteed can cross water while running and leave a trail of flames.
Glyph of Prayer of Mending The first charge of your Prayer of Mending heals for an additional 60% but your Prayer of Mending has 1 fewer charges.
Lots more at http://wow.joystiq.com/2012/03/21/mists-of-pandaria-beta-new-glyphs/
Glyph of Crittermorph When cast on critters, your Polymorph spells now last 24 hours and can be cast on multiple targets.
Glyph of Nightmares Your Felsteed and Dreadsteed can cross water while running and leave a trail of flames.
Glyph of Prayer of Mending The first charge of your Prayer of Mending heals for an additional 60% but your Prayer of Mending has 1 fewer charges.
Lots more at http://wow.joystiq.com/2012/03/21/mists-of-pandaria-beta-new-glyphs/
Just been looking at a few more changes in Beta at the moment - one that may make things easier is the streamlined LFR/LFD tool.
As you can see, you would also be able to choose challenges and scenarios from this tool - which means that if you wanted a straight-forward heroic instance run, you're not going to have some people "gogogo"ing, trying to complete challenges, as there is a seperate section for that.
Don't pay attention to any amounts, rewards, etc, by the way - they're not in properly yet. I'm just assuming that there is a fairly good chance the actual interface changes will make it into the final product.
As you can see, you would also be able to choose challenges and scenarios from this tool - which means that if you wanted a straight-forward heroic instance run, you're not going to have some people "gogogo"ing, trying to complete challenges, as there is a seperate section for that.
Don't pay attention to any amounts, rewards, etc, by the way - they're not in properly yet. I'm just assuming that there is a fairly good chance the actual interface changes will make it into the final product.
A lot of information has been put up on the wowhead site regarding battle pets - where to get them, how to use them, etc:
http://www.wowheadnews.com/blog=202034/mists-of-pandaria-preview-pet-battle-abilities-wild-pet-locations-and-more
http://www.wowheadnews.com/blog=202034/mists-of-pandaria-preview-pet-battle-abilities-wild-pet-locations-and-more
Yay just got email for the Beta - downloading as I type this.
Thanks for all the posts PE very interesting and whilst I don't agree with some of the points made by Kath it was also very interesting reading her posts, especially the lore ones. Lore is something I have never bothered about, which is strange really as I have always been a huge fan of Sci Fi and fantasy novels. Maybe I'll spend a little more time reading the lore stuff from now on.
A long time ago I use to play ultima online and one of the things I always liked about ultima was having your own house - who knows maybe after Farmville we will get Lego Island !
Thanks for all the posts PE very interesting and whilst I don't agree with some of the points made by Kath it was also very interesting reading her posts, especially the lore ones. Lore is something I have never bothered about, which is strange really as I have always been a huge fan of Sci Fi and fantasy novels. Maybe I'll spend a little more time reading the lore stuff from now on.
A long time ago I use to play ultima online and one of the things I always liked about ultima was having your own house - who knows maybe after Farmville we will get Lego Island !
Hurrah .. I think we only need three of us to set up a guild, then we can see if there are any new features coming for guilds too! (Plus, it will make it easier for people - they'll be able to ask questions of guild mates).
We used to play Ultima Online too - the housing was brilliant. I do remember as well that you had to really get down to the grass roots of making stuff - for example bow-users had to go hunting for birds (for the feathers) and chopping wood, in order to make their own arrows
On the EU realm I have managed to transfer several characters, although have had to change their names:
Poisonenvy = Poison (priest)
Rowtan = Cowpat (druid)
Simande = Icenfire (mage)
Willoh = Willo (hunter)
We used to play Ultima Online too - the housing was brilliant. I do remember as well that you had to really get down to the grass roots of making stuff - for example bow-users had to go hunting for birds (for the feathers) and chopping wood, in order to make their own arrows
On the EU realm I have managed to transfer several characters, although have had to change their names:
Poisonenvy = Poison (priest)
Rowtan = Cowpat (druid)
Simande = Icenfire (mage)
Willoh = Willo (hunter)
By the way, another 100k invites are in the process of being sent out .. in addition to the 100k reported yesterday. Remember to "like" our Facebook page to get regular updates .. and have a look at the screenshots so far :-)
If you want a bit of light reading, or want to report a bug, Blizzard have created a bug reporting forum: http://eu.battle.net/wow/en/forum/3946366
Please remember to only put one bug per post, and also do a search first before posting - unfortunately as more people get onto the forums, they're multiple-posting about the same bugs which makes it difficult to wade through them all
Please remember to only put one bug per post, and also do a search first before posting - unfortunately as more people get onto the forums, they're multiple-posting about the same bugs which makes it difficult to wade through them all
We discussed this a little tonight in-guild, so I've linked it here:
http://fluiddruid.net/symbiosis-a-druid-primer/
This is the current, potential, beta list of possible talent exchanges that may happen with the new top level druid talent called symbiosis.
I'm fairly sure I saw this elsewhere, in a slightly easier-to-read format, but I can't find it now - once I do, I'll let you know.
The basics of this talent is that, in effect it allows the druid to "buff" a target party/raid member, whilst gaining a buff for themselves in return. Each of those buffs last an hour and persist through death (currently). The specific effects of the buff depend on the spec of the druid casting the spell, together with the class and sometimes also the spec of the target.
Generally, the buff will give both the target and the druid a new spell to use, that is relevant (vaguely, in some cases), to the other character.
So, for example, if a resto druid casts symbiosis on a protection warrior, in this current build the warrior would get Frenzied Regeneration (converts rage to health over a short period of time), whilst the druid would gain Intimidating Roar (causing mobs in close proximity to cower in fear).
http://fluiddruid.net/symbiosis-a-druid-primer/
This is the current, potential, beta list of possible talent exchanges that may happen with the new top level druid talent called symbiosis.
I'm fairly sure I saw this elsewhere, in a slightly easier-to-read format, but I can't find it now - once I do, I'll let you know.
The basics of this talent is that, in effect it allows the druid to "buff" a target party/raid member, whilst gaining a buff for themselves in return. Each of those buffs last an hour and persist through death (currently). The specific effects of the buff depend on the spec of the druid casting the spell, together with the class and sometimes also the spec of the target.
Generally, the buff will give both the target and the druid a new spell to use, that is relevant (vaguely, in some cases), to the other character.
So, for example, if a resto druid casts symbiosis on a protection warrior, in this current build the warrior would get Frenzied Regeneration (converts rage to health over a short period of time), whilst the druid would gain Intimidating Roar (causing mobs in close proximity to cower in fear).