News
The Panda's are Coming!

Tons of new information has arrived today about the new Mists of Pandaria expansion - information on the new class, the new race, the complete revamp of the talents for all classes, new mounts, new minigames and ... what we've been hoping for ... the possibility we may be able to beat up Garrosh! I always knew his day would come ...
Check out WoWhead for all the news:
http://www.wowheadnews.com/blog=201616/mists-of-pandaria-2012-press-event-full-monk-talents-revealed-and-more

Some points of interest so far:
We gain a character slot!! Blizzard are increasing the number of characters per realm from 10 to 11.
Archaeology is getting a boost with new rewards and cutscenes.
Monks now have an auto-attack (something they originally were not going to have).
Monks can be tank, dps or healer - and it looks like the healer is able to heal whilst doing damage.
Valor Points are getting revamped - you will no longer buy upgraded gear with VP, but will be able to buy upgrades to your current gear.
New factions will allow you to tend your own farm, decorate farm buildings, look after fields, etc; train a new flying serpent mount; earn pvp rewards and armour defending various world locations.
4 new cooking specialisations for distinctive stats, plus the ability to actually learn all specialisations for achievements.
Another revamp of Glyphs - one tier of glyphs is getting removed, and being replaced with more cosmetic glyphs, such as druid travel form becoming a stag that can be ridden by another character; paladin mounts glowing with holy light; faster hearthstoning when bubbled, etc.
New Scenarios - group quests that are similar to dungeons, they reward Valor Points, but have no class or role requirements, ie, a group of dps can do them.
New Challenge modes - complete instances normally, or in "challenge mode" where your performance with be ranked against others.
These are only a few things to look forward to .. plenty more on the site linked above, and no doubt there will be more announced over the coming weeks/months. Stay tuned!
We gain a character slot!! Blizzard are increasing the number of characters per realm from 10 to 11.
Archaeology is getting a boost with new rewards and cutscenes.
Monks now have an auto-attack (something they originally were not going to have).
Monks can be tank, dps or healer - and it looks like the healer is able to heal whilst doing damage.
Valor Points are getting revamped - you will no longer buy upgraded gear with VP, but will be able to buy upgrades to your current gear.
New factions will allow you to tend your own farm, decorate farm buildings, look after fields, etc; train a new flying serpent mount; earn pvp rewards and armour defending various world locations.
4 new cooking specialisations for distinctive stats, plus the ability to actually learn all specialisations for achievements.
Another revamp of Glyphs - one tier of glyphs is getting removed, and being replaced with more cosmetic glyphs, such as druid travel form becoming a stag that can be ridden by another character; paladin mounts glowing with holy light; faster hearthstoning when bubbled, etc.
New Scenarios - group quests that are similar to dungeons, they reward Valor Points, but have no class or role requirements, ie, a group of dps can do them.
New Challenge modes - complete instances normally, or in "challenge mode" where your performance with be ranked against others.
These are only a few things to look forward to .. plenty more on the site linked above, and no doubt there will be more announced over the coming weeks/months. Stay tuned!

OMG but FARMVILLE is coming to WOW!!!!
Quote:
A new faction lets player have their own farms in-game. They will be able to manage livestock and more all the while gaining reputation. Other factions will offer other activities, from raising a serpent to become your mount to defending outposts for dailies.
Sheiabah wrote:
Last time I saw it .. they're not only resetting them, they're completely revamping them - you will have less individual nit-picking choices and more overall ones ... you still get to choose which role you're going to play, but then a lot of those talents that, basically, you would be picking anyway, will become automatic.
not resetting the talents again
oh no I hate going through all that for every single one of them....

Last time I saw it .. they're not only resetting them, they're completely revamping them - you will have less individual nit-picking choices and more overall ones ... you still get to choose which role you're going to play, but then a lot of those talents that, basically, you would be picking anyway, will become automatic.
Quote:
So it looks like, instead of spending hours researching and choosing dozens of talents for a max level character, you will only be choosing perhaps half a dozen.
There is a talent calculator on the Blizzard website to give you a rough idea: http://eu.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator
You pick your role, it then shows all the spells you will learn from the trainer, at certain levels, and the choice of talents ... 6 choices at different character levels, each one chosen out of three options.
Q: What changes are being made to the talent system?
We are making a couple of major changes to how class specializations and talents work in Mists of Pandaria. First, your specialization is now completely independent from your talent choices. When you reach level 10, you will still choose one of three specs (e.g. Discipline, Holy, or Shadow priest) to determine your role, play style, and which signature abilities your character has access to. In addition, you’ll receive more of your spec’s defining abilities as you level up.
Secondly, the talent system has been redesigned completely. At regular level intervals (at level 15, 30, 45, 60, 75, and 90), players will now be able to choose between one of three very powerful talents. All three specializations will have access to the same three talent options, and our goal is to make sure that these talent choices are appealing to all three specializations with no obvious “must-have” options for any of them. For example, level-15 warriors will be able to choose one of three movement-related talents: Juggernaut, which permanently lowers the cooldown of Charge; Double Time, which lets the warrior Charge twice before incurring a cooldown; or Warbringer, which knocks the target to the ground and stuns it following a Charge. Once you choose a talent in a specific tier, the other two talents are locked out from your talent build, even when you reach the next talent tier. We want players to be able to change their talent build independently of their specialization, and without visiting a class trainer. This new system is designed to provide players with hundreds of distinct and meaningful options for tailoring their character’s gameplay to their specific desires and situation.
If you want to get a feel for how the system will work, check out the Mists of Pandaria talent calculator on the official World of Warcraft website. There you can create a talent spec using the latest in-development talent trees for your favorite class.
Q: Why is the talent system going through an overhaul?
As with the talent-system redesign in Cataclysm, our goal is ultimately to give players more meaningful character-customization options and to eliminate “cookie-cutter” talent builds. We were only partially successful in realizing that goal in Cataclysm, as many talents still felt mandatory to a given specialization, and some talent choices in the trees were still not particularly interesting or exciting. By giving the benefits of the previously “mandatory” talents to players automatically as part of their specialization choice, and allowing any specialization to choose any given talent, we hope to be able to give players much more significant and interesting decisions to make about their character.
We are making a couple of major changes to how class specializations and talents work in Mists of Pandaria. First, your specialization is now completely independent from your talent choices. When you reach level 10, you will still choose one of three specs (e.g. Discipline, Holy, or Shadow priest) to determine your role, play style, and which signature abilities your character has access to. In addition, you’ll receive more of your spec’s defining abilities as you level up.
Secondly, the talent system has been redesigned completely. At regular level intervals (at level 15, 30, 45, 60, 75, and 90), players will now be able to choose between one of three very powerful talents. All three specializations will have access to the same three talent options, and our goal is to make sure that these talent choices are appealing to all three specializations with no obvious “must-have” options for any of them. For example, level-15 warriors will be able to choose one of three movement-related talents: Juggernaut, which permanently lowers the cooldown of Charge; Double Time, which lets the warrior Charge twice before incurring a cooldown; or Warbringer, which knocks the target to the ground and stuns it following a Charge. Once you choose a talent in a specific tier, the other two talents are locked out from your talent build, even when you reach the next talent tier. We want players to be able to change their talent build independently of their specialization, and without visiting a class trainer. This new system is designed to provide players with hundreds of distinct and meaningful options for tailoring their character’s gameplay to their specific desires and situation.
If you want to get a feel for how the system will work, check out the Mists of Pandaria talent calculator on the official World of Warcraft website. There you can create a talent spec using the latest in-development talent trees for your favorite class.
Q: Why is the talent system going through an overhaul?
As with the talent-system redesign in Cataclysm, our goal is ultimately to give players more meaningful character-customization options and to eliminate “cookie-cutter” talent builds. We were only partially successful in realizing that goal in Cataclysm, as many talents still felt mandatory to a given specialization, and some talent choices in the trees were still not particularly interesting or exciting. By giving the benefits of the previously “mandatory” talents to players automatically as part of their specialization choice, and allowing any specialization to choose any given talent, we hope to be able to give players much more significant and interesting decisions to make about their character.
So it looks like, instead of spending hours researching and choosing dozens of talents for a max level character, you will only be choosing perhaps half a dozen.
There is a talent calculator on the Blizzard website to give you a rough idea: http://eu.battle.net/wow/en/game/mists-of-pandaria/feature/talent-calculator
You pick your role, it then shows all the spells you will learn from the trainer, at certain levels, and the choice of talents ... 6 choices at different character levels, each one chosen out of three options.

Sheiabah wrote:
Haha .. that's what I thought! What with that AND pokemon ... I'm never going to have enough time!
OMG but FARMVILLE is coming to WOW!!!!
Haha .. that's what I thought! What with that AND pokemon ... I'm never going to have enough time!

Hmm... Do Blizzard have any original ideas of their own anymore? Farmville? And I thought Pokemon was bad enough... :P
I suppose Garrosh as an end boss is okay but it does seem kinda... unnecessary. Blizzard did an awful job telling his story, to be honest. He went from emasulated crybaby, to brawling with Thrall, to warmongerer, to sociopath and then, it seems, dead. Sure he's been pissing us all off since Wrath of the Lich King but I don't know, some sort of honourable redemption would have been better, perhaps going the same way as his father Grom. Grom Hellscream is the archetypal anti-hero, the Boromir of Warcraft, if you will and even after the acts he commited and falling to corruption he was still able to die with some honour, defeating Mannoroth. With Saurfang's son already chumping out to the Lich King, I would have hoped for something a bit more fitting for one of the few remaining characters in WoW to have any type of real backstory, even if that story is almost exclusively due to Garrosh's father.
I'm also a bit concerned at the way that faction leaders appear to be the targets now. I did think Blizzard moved a bit too quickly in whacking out the major characters of Warcraft III like Kael'thas, Illidan, Kel'Thuzad (twice), Vashj, Anub'arak and of course Arthas - although Kil'Jaedan still exists and in theory Illidan shouldn't be dead and has been rumoured to return. I can't help but feel Sylvanas will come in the firing line at some point as most of the Forsaken story in Cata has been about her having gone batshit crazy and not to mention she's already had some of her Val'kyr sacrifice themselvs to bring her back to life once.
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I suppose Garrosh as an end boss is okay but it does seem kinda... unnecessary. Blizzard did an awful job telling his story, to be honest. He went from emasulated crybaby, to brawling with Thrall, to warmongerer, to sociopath and then, it seems, dead. Sure he's been pissing us all off since Wrath of the Lich King but I don't know, some sort of honourable redemption would have been better, perhaps going the same way as his father Grom. Grom Hellscream is the archetypal anti-hero, the Boromir of Warcraft, if you will and even after the acts he commited and falling to corruption he was still able to die with some honour, defeating Mannoroth. With Saurfang's son already chumping out to the Lich King, I would have hoped for something a bit more fitting for one of the few remaining characters in WoW to have any type of real backstory, even if that story is almost exclusively due to Garrosh's father.
I'm also a bit concerned at the way that faction leaders appear to be the targets now. I did think Blizzard moved a bit too quickly in whacking out the major characters of Warcraft III like Kael'thas, Illidan, Kel'Thuzad (twice), Vashj, Anub'arak and of course Arthas - although Kil'Jaedan still exists and in theory Illidan shouldn't be dead and has been rumoured to return. I can't help but feel Sylvanas will come in the firing line at some point as most of the Forsaken story in Cata has been about her having gone batshit crazy and not to mention she's already had some of her Val'kyr sacrifice themselvs to bring her back to life once.
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He's been asking for it, for a while now tho - and I bet Thrall is gonna be peeved that the guy he trusted has gone over the edge. I think I saw that the final show-down would involve a siege of Orgrimmar, which sounds cool.
To be honest I'm not greatly into the lore ... I skim over the top a bit, although occasionally a storyline grabs me more than others. I am interested in how the forsaken are dealt with in the future - perhaps because my first character is forsaken - especially now that, in theory, no more forsaken are being made, with the killing of the Lich King. Plus the whole "lets poison everyone" event before the gates of ICC was a bit mental :P
To be honest I'm not greatly into the lore ... I skim over the top a bit, although occasionally a storyline grabs me more than others. I am interested in how the forsaken are dealt with in the future - perhaps because my first character is forsaken - especially now that, in theory, no more forsaken are being made, with the killing of the Lich King. Plus the whole "lets poison everyone" event before the gates of ICC was a bit mental :P

These look interesting too:
Challenge mode
As previewed at BlizzCon, every new heroic dungeon is going to get a challenge mode. The challenge mode times your run and grants you a bronze, silver, or gold medal depending on how well you do -- or nothing at all if you're just that bad. Blizzard expects that just about any seasoned group should be able to earn at least a bronze medal in each heroic dungeon. Challenge mode does include a ranking system on the server and guild level, allowing you to weigh yourself directly against other players.
Earning bronze medals will net you an achievement, but the real rewards lie with silver and gold. Silver medals will award you pieces of vanity gear to use for transmogrification. The gear will have no stats, but they will have a unique appearance ... and completing each set will give you a unique effect. An example given was the dragons on the rogue set's shoulders will breathe fire once you've completed the entire set.

While the art was not completed for the press preview, the developers did reveal that the reward for collecting all of the gold medals was a unique mount styled after the qilin from real world mythology.
Challenge mode
As previewed at BlizzCon, every new heroic dungeon is going to get a challenge mode. The challenge mode times your run and grants you a bronze, silver, or gold medal depending on how well you do -- or nothing at all if you're just that bad. Blizzard expects that just about any seasoned group should be able to earn at least a bronze medal in each heroic dungeon. Challenge mode does include a ranking system on the server and guild level, allowing you to weigh yourself directly against other players.
Earning bronze medals will net you an achievement, but the real rewards lie with silver and gold. Silver medals will award you pieces of vanity gear to use for transmogrification. The gear will have no stats, but they will have a unique appearance ... and completing each set will give you a unique effect. An example given was the dragons on the rogue set's shoulders will breathe fire once you've completed the entire set.

While the art was not completed for the press preview, the developers did reveal that the reward for collecting all of the gold medals was a unique mount styled after the qilin from real world mythology.

This looks exciting too:
Quote:
source
As part of the Mists of Pandaria press tour, Lead Systems Designer Greg "Ghostcrawler" Street has revealed that hunters will be getting a new level 87 ability that will let them bring out their stable of five pets all at once as a long-cooldown DPS burst ability. Here is the full quote from the MMO-C interview:
I don't think we have talked about what we are doing for the hunter yet. I think a lot of hunter players have guessed it but the hunter level 87 ability is basically you get all your pets at once for a short amount of time. So if you have 5 pets in your stable, they all come out and do damage for a little bit of time, and that's really fun cooldown for them. I think it increases Beast Master's damage by 80% while they're out, or something ridiculous like that. That's a pretty fun one.
This "Stampede" ability is one that the hunter community has been requesting for years and should provide a valuable burst DPS cooldown that will serve the class well in both PvE and PvP. We have yet to get confirmation that this ability will be available to all hunter specs, but since Ghostcrawler referred to it as a hunter ability rather than a beast mastery ability, it seems likely to be a class baseline ability that enables every hunter spec to unleash a frenzy of rabid death into their opponents' faces.
I don't think we have talked about what we are doing for the hunter yet. I think a lot of hunter players have guessed it but the hunter level 87 ability is basically you get all your pets at once for a short amount of time. So if you have 5 pets in your stable, they all come out and do damage for a little bit of time, and that's really fun cooldown for them. I think it increases Beast Master's damage by 80% while they're out, or something ridiculous like that. That's a pretty fun one.
This "Stampede" ability is one that the hunter community has been requesting for years and should provide a valuable burst DPS cooldown that will serve the class well in both PvE and PvP. We have yet to get confirmation that this ability will be available to all hunter specs, but since Ghostcrawler referred to it as a hunter ability rather than a beast mastery ability, it seems likely to be a class baseline ability that enables every hunter spec to unleash a frenzy of rabid death into their opponents' faces.
source

OMG...im saying that a lot this thread but OMG...
Quote:
Really???
So if you have 5 pets in your stable, they all come out and do damage for a little bit of time, and that's really fun cooldown for them. I think it increases Beast Master's damage by 80% while they're out, or something ridiculous like that. That's a pretty fun one.
Really???
More information on the Pet Battle system is up on Warcraft Pets website:
http://www.warcraftpets.com/wow-pet-battles/
Looks very cool - I can almost hear Fizi squealing from here!
http://www.warcraftpets.com/wow-pet-battles/
Looks very cool - I can almost hear Fizi squealing from here!

He's been asking for it, for a while now tho - and I bet Thrall is gonna be peeved that the guy he trusted has gone over the edge. I think I saw that the final show-down would involve a siege of Orgrimmar, which sounds cool.
To be honest I'm not greatly into the lore ... I skim over the top a bit, although occasionally a storyline grabs me more than others. I am interested in how the forsaken are dealt with in the future - perhaps because my first character is forsaken - especially now that, in theory, no more forsaken are being made, with the killing of the Lich King. Plus the whole "lets poison everyone" event before the gates of ICC was a bit mental :P
You should read up on the Forsaken quest lines in Cataclysm.
As Sylvanas put it, with the fall of the Lich King some of the more intelligent scourge became unemployed - she was referring to the Val'kyr (the white flying banshees) and these Val'kyr have the power to ressurrect fallen adversaries as new Forsaken which effectively has turned Sylvanas into a "Lich Queen". It is perhaps strange that the "Banshee Queen" wasn't already utilising the services of banshees in WoW given they were a unit in The Frozen Throne that could possess enemies and bring them over to Sylvanas' side.
The Wrathgate incident (or the "Lets poison everyone") was a plan hatched between Varimathras and Putress with defectors amongst the ranks of the Royal Apothecary Society who had been up to all sorts of shenanigans already. You might remember from the pre-Wrath world event that it was Putress that eventually came up with the "cure" for the zombie invasion, which says all sorts about his skills.
Varimathras was a prominent figure in Warcraft III and The Frozen Throne as an agent of the Burning Legion who Sylvanas was about to "kill" (although lore does state that demons cannot die in such a way, merely their essence returns to the Twisting Nether; this is why Illidan, who was half-demon when he met his demise in the Black Temple may still be "alive"). In return for his life, Varimathras agreed to serve Sylvanas and join the Forsaken. A huge clue as to his treachery existed in the Scarlet Crusade side of Stratholme, where it was revealed that Balnazzar, Varimathras' brother, was the hidden figure behind the Scarlet Crusade. Varimathras had previously been ordered by Sylvanas to kill Balnazzar to show his loyalty to her but it seems the two managed to fake it.
Varimathras also apparently still takes orders from his masters in The Burning Legion as during the Horde's Battle for the Undercity quest (the Alliance slay Putress in their equivalent quest) a "Voice" is heard to lament his failure, and Varimathras himself refers to a "master" - this could either be Kil'Jaedan who was defeated at the Sunwell in the Sunwell Plateau but not killed, or possibly Sargeras, the former Titan who now rules the Burning Legion but is very rarely seen. The game files suggest it is Kil'Jaedan who is effectively second in command of the Legion, which also strongly suggests we haven't seen the last of him and the various races of the Legion such as the Pit Lords and Eredar.
Unfortunately, it does seem that the Forsaken are now using the Lets Plague Everyone approach as somebody on the forum mentions that every time Garrosh's lieutenant turns around, the Forsaken plague a town. While I can understand that Sylvanas' sole reason for existing was to gain her revenge on the Lich King for turning her into what she is now, something that she never actually got to do as Tirion Fordring and the "heroes" did it instead, and that now perhaps without any purpose she is just going batshit crazy, it would be a very poor way to end what is arguably the most detailed character in WoW if she were to become just another raid boss. Afterall, she still shows her shades of humanity (or whatever the Elven equivalent is) in the fact that she remembers her previous life, remembers she still has living kin and sings the Lament of the Highborne. They've already had her chump out in Cataclysm by being shot in the back of the head by Godfrey for which she needed the Val'kyr to bring her back to life - I'd rather they didn't end her entirely.
Which brings me to Garrosh - yes, he's been asking for it but his story arc makes very little sense and there's too many gaps. We first encounter him in Nagrand, where he's all but given up on everything so we spend much of our time in Nagrand restoring his faith and bringing the Mag'har into the Horde (remember, you actually start out Unfriendly with Mag'har prior to your encounter with them in Hellfire Peninsula) and then almost without reason he becomes an angry, almost sociopathic individual, who is given leadership of the Horde by Thrall, the wisest of all Orcs, who knows damn well what he's like and everything is allowed to spiral downwards from there to the point where Garrosh will fight numerous wars of attrition for little reason than the bloodlust which his own father succumbed too (albeit through the help of tainted blood thanks to Mannoroth). The characterisation has been horribly lacking and now we're just going to bump him off... It doesn't sit right with me.
Garrosh should never have been portrayed as a warmongering, unfeeling moron for the past two expansions - angry, sure, his father was slain by the Legion; but to allow it to get to this point defies any sense of logic and while I know it is just a game the fact is that lorewise it is the equivalent of giving your angsty teenagers unlimited power then executing them when they abuse that power.
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To be honest I'm not greatly into the lore ... I skim over the top a bit, although occasionally a storyline grabs me more than others. I am interested in how the forsaken are dealt with in the future - perhaps because my first character is forsaken - especially now that, in theory, no more forsaken are being made, with the killing of the Lich King. Plus the whole "lets poison everyone" event before the gates of ICC was a bit mental :P
You should read up on the Forsaken quest lines in Cataclysm.
As Sylvanas put it, with the fall of the Lich King some of the more intelligent scourge became unemployed - she was referring to the Val'kyr (the white flying banshees) and these Val'kyr have the power to ressurrect fallen adversaries as new Forsaken which effectively has turned Sylvanas into a "Lich Queen". It is perhaps strange that the "Banshee Queen" wasn't already utilising the services of banshees in WoW given they were a unit in The Frozen Throne that could possess enemies and bring them over to Sylvanas' side.
The Wrathgate incident (or the "Lets poison everyone") was a plan hatched between Varimathras and Putress with defectors amongst the ranks of the Royal Apothecary Society who had been up to all sorts of shenanigans already. You might remember from the pre-Wrath world event that it was Putress that eventually came up with the "cure" for the zombie invasion, which says all sorts about his skills.
Varimathras was a prominent figure in Warcraft III and The Frozen Throne as an agent of the Burning Legion who Sylvanas was about to "kill" (although lore does state that demons cannot die in such a way, merely their essence returns to the Twisting Nether; this is why Illidan, who was half-demon when he met his demise in the Black Temple may still be "alive"). In return for his life, Varimathras agreed to serve Sylvanas and join the Forsaken. A huge clue as to his treachery existed in the Scarlet Crusade side of Stratholme, where it was revealed that Balnazzar, Varimathras' brother, was the hidden figure behind the Scarlet Crusade. Varimathras had previously been ordered by Sylvanas to kill Balnazzar to show his loyalty to her but it seems the two managed to fake it.
Varimathras also apparently still takes orders from his masters in The Burning Legion as during the Horde's Battle for the Undercity quest (the Alliance slay Putress in their equivalent quest) a "Voice" is heard to lament his failure, and Varimathras himself refers to a "master" - this could either be Kil'Jaedan who was defeated at the Sunwell in the Sunwell Plateau but not killed, or possibly Sargeras, the former Titan who now rules the Burning Legion but is very rarely seen. The game files suggest it is Kil'Jaedan who is effectively second in command of the Legion, which also strongly suggests we haven't seen the last of him and the various races of the Legion such as the Pit Lords and Eredar.
Unfortunately, it does seem that the Forsaken are now using the Lets Plague Everyone approach as somebody on the forum mentions that every time Garrosh's lieutenant turns around, the Forsaken plague a town. While I can understand that Sylvanas' sole reason for existing was to gain her revenge on the Lich King for turning her into what she is now, something that she never actually got to do as Tirion Fordring and the "heroes" did it instead, and that now perhaps without any purpose she is just going batshit crazy, it would be a very poor way to end what is arguably the most detailed character in WoW if she were to become just another raid boss. Afterall, she still shows her shades of humanity (or whatever the Elven equivalent is) in the fact that she remembers her previous life, remembers she still has living kin and sings the Lament of the Highborne. They've already had her chump out in Cataclysm by being shot in the back of the head by Godfrey for which she needed the Val'kyr to bring her back to life - I'd rather they didn't end her entirely.
Which brings me to Garrosh - yes, he's been asking for it but his story arc makes very little sense and there's too many gaps. We first encounter him in Nagrand, where he's all but given up on everything so we spend much of our time in Nagrand restoring his faith and bringing the Mag'har into the Horde (remember, you actually start out Unfriendly with Mag'har prior to your encounter with them in Hellfire Peninsula) and then almost without reason he becomes an angry, almost sociopathic individual, who is given leadership of the Horde by Thrall, the wisest of all Orcs, who knows damn well what he's like and everything is allowed to spiral downwards from there to the point where Garrosh will fight numerous wars of attrition for little reason than the bloodlust which his own father succumbed too (albeit through the help of tainted blood thanks to Mannoroth). The characterisation has been horribly lacking and now we're just going to bump him off... It doesn't sit right with me.
Garrosh should never have been portrayed as a warmongering, unfeeling moron for the past two expansions - angry, sure, his father was slain by the Legion; but to allow it to get to this point defies any sense of logic and while I know it is just a game the fact is that lorewise it is the equivalent of giving your angsty teenagers unlimited power then executing them when they abuse that power.
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And after that long lore-filled diatribe for people who don't care about lore something else occurs to me...
Would it not have been better had we not been told who the final boss of the expansion was? This was the first expansion being released without a primary antagonist and a real chance for Blizzard to stretch their story telling legs through gameplay, possibly making the game more interesting and immersive. Instead, it's just Burning Wrath of the Mag'har King's Crusade.
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Would it not have been better had we not been told who the final boss of the expansion was? This was the first expansion being released without a primary antagonist and a real chance for Blizzard to stretch their story telling legs through gameplay, possibly making the game more interesting and immersive. Instead, it's just Burning Wrath of the Mag'har King's Crusade.
Guest Post Rules are In Effect for this Post