Patch 7.1.5
Class Halls
- The Sunblossom pollen from the Druid Class Hall evergreen plant plots now provides +10% damage reduction for 1 hour (was +travel form speed).
Items
Legendary item adjustments:
- Aggramar’s Stride: Now grants movement speed based on Haste or Crit, whichever is higher. Additionally, the movement speed bonus now stacks with other movement speed bonuses.
- Cinidaria, the Symbiote: Your attacks cause an additional 30% damage as Physical to enemies above 90% health and heal you for 100% of the damage done.
- Norgannon’s Foresight: Standing still for 8 seconds grants you Foresight, allowing you to cast while moving for 5 seconds. This duration begins when you start moving.
- Prydaz, Xavaric’s Magnum Opus: Every 30 seconds, gain an absorb shield for 15% (25% for non-tanks) of your maximum health for 30 seconds. Now has Critical Strike, Haste, and Mastery as secondary stats.
- Roots of Shaladrassil: Standing still causes you to send deep roots into the ground healing you for 3% of your maximum health every 1 second (was 4% every 3 seconds).
- Sephuz’s Secret: Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target grants you 70% increased movement speed and 25% Haste (was 15%) for 10 seconds. This effect may occur once every 30 seconds.
- Demon Hunter
- (Vengeance) Runemaster’s Pauldrons: Metamorphosis resets the remaining cooldown on all your Sigils and Empower Wards, and grants 1 charge of Demon Spikes. Now procs when Last Resort (talent) procs.
- (Havoc) Anger of the Half-Giants: Demon’s Bite generates an additional 1 to 14 Fury (was 1 to 20). Demon Blades generates an additional 1 to 8 Fury (was 1 to 12).
- (Havoc) Loramus Thalipedes’ Sacrifice: Damage increase per subsequent target increased to 10% (was 5%).
- Death Knight
- (Blood) Service of Gorefiend: Now activates an additional time (two additional times with Mouth of Hell artifact trait) while Dancing Rune Weapon is active.
- (Frost) Seal of Necrofantasia: Cooldown reduction for Empower Rune weapon increased to 10% (was 5%).
- (Unholy) The Instructor’s Fourth Lesson: Scourge Strike now has a chance to burst an additional 1-3 Festering Wounds (was 1-5).
- (Frost) Perseverance of the Ebon Martyr: Now also applies to enemies recently damaged by Remorseless Winter.
- Druid
- Ekowraith, the Creator of Worlds: Increases the effect of Astral Influence, Feline Swiftness, Thick Hide, and Ysera’s Gift by 75% (was 50%).
- (Balance) Impeccable Fel Essence: Cooldown reduction is now 1 second per 12 Astral Power spent (was 8).
- (Balance) Promise of Elune, the Moon Goddess: Stacks gained now also reduce the global cooldown of Regrowth.
- (Balance) The Emerald Dreamcatcher: Astral Power cost reduction of Starsurges reduced to 7 per stack (was 10 per stack).
- (Feral) The Wildshaper’s Clutch: Critical damage from your Bleeds have a 30% (was 40%) chance to trigger Primal Fury.
- Hunter
- (Beast Mastery) Roar of the Seven Lions: Bestial Wrath reduces the Focus cost of all your abilities by 15% (was 20%).
- (Beast Mastery) The Apex Predator’s Claw: Your pet gains the passive abilities of all pet specializations and deals 5% (was 10%) increased damage.
- (Beast Mastery/Survival) Call of the Wild: Reduces the cooldown of all Aspects by 35% (was 50%).
- (Marksmanship) Ullr’s Feather Snowshoes: The remaining cooldown on Trueshot is reduced by 0.8 seconds (was 1.0 second) each time you cast a damaging Shot.
- (Survival) Frizzo’s Fingertrap: Now spreads Lacerate at full duration.
- (Survival) Nesinwary’s Trapping Treads: Focus gained increased to 25 per trap (was 15).
- Mage
- (Arcane) Mystic Kilt of the Rune Master: Arcane Barrage grants you 3% (was 4%) of your maximum mana per Arcane Charge spent.
- (Arcane) Rhonin’s Assaulting Armwraps: Arcane Missiles has a 18% (was 25%) chance to make your next Arcane Blast cast within 6 seconds cost no mana.
- (Fire) Marquee Bindings of the Sun King: After consuming Hot Streak, there is a 15% (was 20%) chance that your next non-instant Pyroblast cast within 15 seconds deals 300% additional damage.
- (Fire) Koralon’s Burning Torch: Scorch deals 350% increased damage and is now a guaranteed Critical Strike against enemies below 30% health.
- Monk
- (Brewmaster) Fundamental Observation: Zen Meditation is no longer cancelled when you move or when you are hit by a melee attack, and reduces the cooldown of Zen Meditation by 50%.
- (Brewmaster) Firestone Walkers: Now reduces Fortifying Brew’s cooldown by 2 seconds (was 1 second) per enemy hit, up to a maximum of 6 seconds (was 4 seconds).
- (Mistweaver) Ei’thas, Lunar Glides of Eramas: Rising Sun Kick causes your target’s next melee attack to extend your heal over time effects by 5 seconds (was 2 seconds).
- (Windwalker) Hidden Master’s Forbidden Touch: Duration during which you can recast Touch of Death increased to 5 seconds (was 3 seconds).
- (Windwalker) Cenedril, Reflector of Hatred: Now causes Touch of Karma to deal 150% increased damage, and no longer increases absorb.
- Paladin
- Chain of Thrayn: Avenging Wrath increases healing done by an additional 25% for Holy and 50% for Protection/Retribution and increases damage done by an additional 20%.
- Uther’s Guard: Your Blessing of Freedom, Blessing of Sacrifice, and Blessing of Protection have 50% increased duration and heal the target for 15% of maximum health.
- (Retribution) Justice Gaze: Hammer of Justice deals 600% (was 350%) weapon damage and has 75% reduced cooldown when used against an enemy above 75% health.
- (Retribution) Liadrin’s Fury Unleashed: While Avenging Wrath is active, you gain 1 Holy Power every 4 seconds (was 2.5 seconds).
- (Retribution) Whisper of the Nathrezim: Templar’s Verdict and Divine Storm increase the damage of your next Templar’s Verdict or Divine Storm within 4 seconds by 15% (was 25%).
- Priest
- Phyrix’s Embrace: Now increases Guardian Spirit’s duration and healing bonus by 50% and Guardian Spirit no longer terminates its healing bonus effect when sacrificing itself.
- (Shadow) Anund’s Seared Shackles: Each time Shadow Word: Pain and Vampiric Touch deal damage, your next Void Bolt gains 4% (was 2%) increased damage, stacking up to 50 times.
- (Shadow) Mother Shahraz’s Seduction: You gain 5 stacks of Voidform when you enter Voidform.
- (Shadow) Mangaza’s Madness: Increases the maximum number of charges of Mind Blast by 1 (was 2).
- (Shadow) The Twins’ Painful Touch: Your first Mind Flay (was Mind Sear) cast after entering Voidform spreads Shadow Word: Pain and Vampiric Touch to 3 enemies within 10 yards of your target.
- Rogue
- Insignia of Ravenholdt: Additional damage decreased, and no longer damages enemies under the effects of breakable crowd-control.
- (Assassination) Zoldyck Family Training Shackles: Your Poisons and Bleeds deal 30% (was 40%) increased damage to targets below 30% health.
- (Outlaw) Greenskin’s Waterlogged Wristcuffs: Between the Eyes has a 20% chance per Combo Point to increase the damage of your next Pistol Shot by 300% (was 400%).
- (Subtlety) Shadow Satyr’s Walk: Shadowstrike restores 3 (was 10) Energy plus an additional 1 Energy for every 3 yards (was 2) between you and your target.
- Shaman
- (Elemental/Enhancement) Eye of the Twisting Nether: Damaging enemies with your Fire, Frost, or Nature abilities increases all damage you deal by 1.5% (was 2%) for 8 seconds. Each element adds a separate application.
- (Elemental) The Deceiver’s Blood Pact: Earth Shock has a 20% (was 30%) chance to refund all of the Maelstrom spent.
- (Enhancement) Spiritual Journey: Feral Spirits now cools down 500% faster (was 300%) while in Spirit Wolf form.
- (Restoration) Focuser of Jonat, the Elder: Healing Wave and Healing Surge increase the healing of your next Chain Heal by 10% (was 15%), stacking up to 5 times.
- Warrior
- Ayala’s Stone Heart: Procs per minute reduced.
- (Arms) Archavon’s Heavy Hand: Mortal Strike refunds 8 Rage (was 15).
- (Fury) Ceann-Ar Charger: Gain 8 Rage (was 10 Rage) whenever you Enrage.
- (Fury) Kazzalax, Fujieda’s Fury: Bloodthirst increases all damage you deal and all healing you take by 1% for 10 seconds, stacking up to 4 times (was 5 times).
- (Protection) Kakushan’s Stormscale Gauntlets: Affected spells changed (was Shield Slam and Revenge) to Shield Slam and Thunderclap.
- (Protection) Destiny Driver: Absorb amount increased to 50% (was 15%).
- Warlock
- (Affliction) Hood of Eternal Disdain: Agony deals its full damage 10% (was 20%) faster.
- (Destruction) Alythess’s Pyrogenics: Enemies affected by your Rain of Fire take 10% (was 7%) increased damage from your Fire spells.
- (Destruction) Feretory of Souls: Casting a damaging Fire spell has a 10% (was 15%) chance to generate a Soul Shard.
- (Destruction) Magistrike Restraints: Chaos Bolt has a 20% chance (was 30%) to strike an additional enemy within 30 yards.
- (Demonology) Sin’dorei Spite: For 25 seconds after casting Summon Doomguard or Summon Infernal, you and your minions deal 15% (was 30%) increased damage.

Player versus Player
- Dampening now begins immediately in 2v2 Skirmish and 2v2 Arenas.
- Blade’s Edge Arena has received a visual update.
- Prestige level 9 has been added.
- Artifact traits at 35 points and above are now enabled in PvP.
- Damage caused by Soul Rip, Shadow Nova, On the Trail, and Shadowy Apparition should no longer break control effects such as Polymorph or Freezing Trap.
- Honor talents that replace taunt effects for each Tank specialization will now cause their original taunt effect to be applied to non-player targets.
Class Adjustments
- Death Knight
- Blood
- Blood Death Knights now deal 10% reduced damage in PvP (was 15%).
- Blooddrinker now deals 40% reduced damage in PvP (was 100%).
- Blood
- Demon Hunter
- Havoc
- Unending Hatred now grants 10 Fury (was 5).
- Eye of Leotheras now deals 6% of the target’s total health in damage (was 4%).
- Rushing Vault and Pinning Glare have been removed.
- New talent: Demonic Origins
- The cooldown of Metamorphosis is reduced by 2 minutes, and now lasts 15 seconds.
- While not in Metamorphosis, your damage is increased by 10%.
- New talent: Mana Rift
- You manifest a 6-yard-wide mana rift under the feet of your target.
- After 2 seconds, the rift erupts, dealing 8% of enemies’ total health in Chaos damage, and destroying 8% of enemies’ total mana (if present).
- Mana Break now deals 15% of the target’s total health in Chaos damage. Total health in damage is increased by 1% per 2% of the target’s total missing mana, up to 30%.
- Vengeance
- Vengeance Demon Hunters now deal 10% reduced damage in PvP (was 15%).
- Illidan’s Grasp cooldown reduced to 60 seconds (was 90).
- Havoc
- Druid
- Balance
- Celestial Downpour now increases the duration of Starfall by 100%, but you can only have one active at a time.
- Celestial Guardian magical damage reduction reduced to 20% (was 30%).
- Guardian
- Maul now deals 400% damage in PvP (was 100%).
- Guardian Druids now take 10% increased damage from players (was 25%).
- Guardian Druids now deal normal damage in PvP.
- Shapemender has been removed.
- Hibernating Growth has been removed.
- Enraged Mangle has been removed.
- Sharpened Claws now increases Swipe and Thrash damage by 100%.
- Overrun no longer shares a cooldown with Feral Charge.
- Den Mother now increases you and your allies’ maxiumum health by 15% within 15 yards.
- Demoralizing Roar cooldown is now 30 seconds (was 60 seconds).
- Toughness is now a level 34 talent (was level 37), replacing Softened Blows.
- New Talent: Roaring Speed
- Reduces the cooldown of your Stampeding Roar by 90 seconds.
- New Talent: Master Shapeshifter
- Your Feral, Balance, or Restoration Affinity is amplified, granting an additional effect:
- (Balance) After you enter Moonkin Form, you gain 30% spell haste for 10 seconds.
- (Feral) While in Cat Form, your damage is increased by 30%.
- (Restoration) After you Swiftmend, the cast time and healing of your Healing Touch is increased by 30% for 8 seconds.
- New Talent: Malorne’s Swiftness
- Your Travel Form movement speed while within a Battleground or Arena is increased by 20% and you always move at 100% movement speed while in Travel Form.
- New Talent: Raging Frenzy
- Your Frenzied Regeneration also generates 60 Rage over 3 seconds.
- Restoration
- Focused Growth now also reduces the mana cost of Lifebloom by 50%.
- Balance
- Hunter
- Viper Sting now has a 30 second cooldown, down from 45.
- Scorpid Sting now has a 24 second cooldown, down from 30.
- Scorpid Sting now has an 8 second duration, up from 6.
- Spider Sting now has a 45 second cooldown, down from 60.
- Spider Sting’s initial debuff duration is 4 seconds, down from 5. Silence duration unchanged.
- Marksmanship
- Sniper Shot no longer has a cooldown (was 6 seconds).
- Survival
- Steel Trap’s out of combat Waylay bonus deals 150% additional damage in PvP situations (was 500%).
- Mage
- Frost
- Burst of Cold increases Cond of Cold damage by 250% (was 600%).
- Frost
- Monk
- Brewmaster
- Microbrew reduces the cooldown of Fortifying Brew by 50%, and no longer reduces its duration.
- Incendiary Brew is now renamed Incendiary Breath, is now passive, and increases the cooldown of Breath of Fire by 100%.
- Hot Trub now deals 50% of purified Stagger damage to nearby targets (was 25%).
- Guard no longer provides an absorb, instead it allows the Monk to Stagger 30% of damage received by allies within 15 yards.
- Eerie Fermentation now provides 5% magic damage reduction and 10% movement speed for each level of Stagger active.
- Mistweaver
- Counteract Magic increases Renewing Mists heal for 135% (was 125%).
- Healing Sphere now has a 15 second charge recovery cooldown (was 45 seconds).
- Surge of Mist now causes Enveloping Mist to have a seven second cooldown (was 8 seconds).
- Way of the Crane now also makes you immune to stun effects.
- Refreshing Breeze now increases the healing of Vivify by 20% (was 25%).
- Windwalker
- Spinning Fire Blossom now always triggers Mastery: Combo Strikes.
- Disabling Reach now increases Disable’s range to 10 yards (was 12 yards).
- Zen Moment now costs 3 Chi (was 5 Chi).
- Control the Mists now occurs every 10 seconds (was 20 seconds).
- Brewmaster
- Paladin
- Cleansing Light is a new honor talent replacing Pure of Heart for Protection and Retribution. Cleansing Light removes all Disease and Poison effects within 15 yards of the Paladin.
- Luminescence now only activates on heals cast by targets other than the Paladin.
- Holy
- Holy Paladin’s template secondary stat distribution has changed:
- 50% Mastery
- 125% Haste
- 75% Versatility
- 150% Critical Strike
- Avenging Crusader now has a (35% of base mana) cost (was no mana cost).
- Ultimate Sacrifice no longer cancels based on the Paladin’s health.
- Ultimate Sacrifice’s damage transfer periodic is now 4 seconds (was 12 seconds).
- Holy Paladin’s template secondary stat distribution has changed:
- Protection
- Protection Paladin’s template secondary stat distribution has changed:
- 25% Mastery
- 200% Haste
- 50% Versatility
- 125% Critical Strike
- Guarded by the Light now stacks up to 2 times (was 3).
- Guarded by the Light no longer reduces the mana cost of Flash of Light.
- Hallowed Ground now suppresses movement speed reductions while allies are standing in your Consecration.
- Steed of Glory increases the duration of Divine Steed by 2 seconds (was 4).
- Protection Paladin’s template secondary stat distribution has changed:
- Retribution
- Retribution Paladin’s template Strength is now 80%, down from 85%.
- Retribution Paladin’s template secondary stat distribution has changed:
- 25% Mastery
- 160% Haste
- 50% Versatility
- 165% Critical Strike
- Priest
- Discipline
- Solemn Prayers removed.
- Renewed Hope removed.
- Strength of Soul now also heals targets to which you apply Power Word: Shield.
- New talent: Trinity
- The duration of your Atonement is increased to 30 seconds and the healing transferred through Atonement is increased by 20%.
- Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.
- Dome of Light now increases Power Word: Barrier’s damage reduction effect by 45% (was 25%).
- Power Word: Fortitude now increases maximum health by 20% (was 10%).
- New Talent: Ultimate Radiance
- Your Power Word: Radiance is now instant cast and the healing is increased by 250%, with a 6 second cooldown.
- Holy
- Heal now heals for 200% in PvP.
- Prayer of Mending now heals for 150% in PvP.
- Delivered from Evil re-designed:
- Now reduces the cooldown of Leap of Faith by 45 seconds, but no longer creates an absorption shield on the target.
- Holy Ward’s cooldown reduced to 30 seconds (was 45 seconds).
- New Talent: Miracle Worker:
- Holy Word: Serenity now has 2 charges.
- Rapid Mending now also increases the radius of Prayer of Mending by 20 yards.
- Divine Attendant re-designed:
- Now reduces the cooldown of Guardian Spirit by 2 minutes.
- Ray of Hope’s cooldown reduced from to 45 seconds (was 60 seconds).
- Greater Heal re-designed:
- Heal increases the targets total health by 10% for 15 seconds. Stacks up to 2.
- Discipline
- Rogue
- All Rogues template Stamina is now 100% (was 90%).
- Assassination
- Flying Daggers now also increases the radius of Fan of Knives by 100%.
- Shaman
- Enhancement
- Thundercharge now increases the cooldown of all recovery abilities by 70% (was 30%).
- Restoration
- Calming Waters moved to level 34, replacing Inner Renewal.
- Earth Shield now has a 5 second cooldown.
- Earth Shield now provides 15% damage reduction (was 20%).
- Earth Shield now triggers at 8% health loss (was 6%).
- Earth Shield’s mana cost has been increased to 15% base mana (was 12.6%).
- Earth Shield is no longer dispellable.
- Electrocute damage increased 20%
- Spirit Link mana cost reduced, and no longer has a cooldown.
- Targets linked now receive 100% increased healing from your Chain Heal and Riptide.
- Healing Wave now heals for 200% more in PvP (was 135%).
- Rippling Waters healing increased by 20%.
- Rippling Waters now also grants Riptide 1 additional charge.
- New Talent: Tidebringer
- Every 8 seconds, the cast time of your next Chain Heal is reduced by 50% within 15 seconds. Maximum of 2 charges.
- Enhancement
- Warlock
- Affliction
- Soulburn has been replaced with Soulshatter:
- Soulshatter consumes all of your damage over time effects on the 5 nearest enemies, dealing 10% of their total health in damage.
- Each enemy hit by Soulshatter increases your haste by 10% for 8 seconds and grants you 1 Soul Shard.
- Soul Siphon has been replaced with Death’s Embrace:
- Death’s Embrace causes your Corruption, Unstable Affliction, and Agony to deal an additional 100% damage to targets that are at or below 30% health.
- Soul Swap has been replaced with Curse of Shadows:
- Curse of Shadows causes magical damage-over-time effects to deal an additional 30% Shadow damage for 10 seconds.
- Soulburn has been replaced with Soulshatter:
- Affliction
- Warrior
- New Talent: Disarm
- Disarm the enemy’s weapons and shield for 8 seconds.
- Disarmed creatures deal significantly reduced damage.
- Arms
- Arms Warrior’s template Strength reduced to 105% (was 110%).
- Blood Hunt removed.
- Ready for Battle removed.
- Sharpen Blade now has a 25 second cooldown (was 45 seconds).
- New Talent: Storm of Destruction
- Reduces the cooldown of Bladestorm by 33%, and Bladestorm now also applies Mortal Wound to all targets you hit.
- Pain Train is now a level 8 honor talent (was 43).
- Shadow of the Colossus has moved from being a level 25 to level 28 honor talent.
- Shadow of the Colossus now also increases the Rage you gain when you charge by 25.
- Wrecking Crew removed.
- New Talent: Duel
- You challenge the target to a duel. While challenged, all damage you and the target deal to all targets other than each other is reduced by 50%. Lasts 8 seconds.
- New Talent: War Banner
- You throw down a banner at your feet, rallying your allies and increasing movement speed by 30%, and reducing the duration of all incoming crowd control effects by 50% within 30 yards. Lasts 15 seconds.
- Fury
- Fury Warrior’s template secondary stats have been adjusted:
- 75% Mastery
- 150% Haste
- 100% Versatility
- 75% Critical Strike
- Enrage reduces damage taken in PvP situations by 10% (was 20%). Warpaint further reduces this to 5% (was 15%).
- Blood Hunt removed.
- Death Wish now has a 15 second cooldown, and stacks up to 15 times (was 5).
- Fury Warrior’s template secondary stats have been adjusted:
- Protection
- Protection Warrior’s template secondary stats have been adjusted:
- 25% Mastery
- 175% Haste
- 50% Versatility
- 150% Critical Strike
- Protection Warriors now deal 10% reduced damage in PvP (was 15%).
- Protection Warriors now take 15% increased damage from players (was 25%).
- Tenderizer removed.
- Protection Warrior’s template secondary stats have been adjusted:
- New Talent: Disarm

I completely did not follow my own advice regarding research notes. Ergo, I am only 18 with both alts. Pffffft. I blame the usage of the companion app on the phone while at work.
Tried quickly the new talent Devastator on Shar'thos (weeee, got the hidden axes for Fury, they are awesome). I'm going to have to remap at least three keybindings and learn not to try to spam devastate now. Although maybe I only remap one keybinding and leave the Devastate binding for the fights where I will not use Devastator (Odyn ToV anyone?). Only issue is that the keybinding is "2", and is a prime location for a binding that I will not use that often. Decisions, decisions, decisions.
Just realized that with the AK boost, it is worthy to spend the time to get my DH tank, Tumatuenga, all the way to 110. Then he will have two golden traits in a single day. So will ask later this evening to add it into the guild. There is a 6th tank, of course, Gandrayda the druid, to have the full collection. Poor one, at level 46, in the middle of Felwood, last time I used him.
I just realized that the research of the two notes that I have on the queue for both Alsid and Yenglowang where done!!. Which means that when I log in today both will be properly 20AK. Alsid is already researching more, but Yenglowang will have to wait until I get some additional order hall resources. Nice touch