Patch 7.2 - 29 March
Blizzard have announced that Patch 7.2 will arrive next week. This includes a whole host of new things to do, but will not immediately include the new raid.
Information from their Q&A:
Lessons Learned
- The land mass of Timeless Isle was conducive to interesting boss fights.
- The Broken Shore land mass is larger, so the rare elites will be up a little longer.
Broken Shore
- A lot of the characters in Legion are characters we have encountered before.
- There is plenty of content to do, it is presented in a way that is different than Suramar, a more organic and open world experience.
Legion Assaults
- There are four zones under attack from the Legion.
- Doing four world quests to defend against an assault is just the first part of the Legion invasion quests. There is a bigger Thundertotem defense part and a three person scenario.
- You can do the world quests while you are still leveling as bonuses, but not the entire quest line.
Artifact Appearances
- You can start working towards the new Artifact appearances when the patch releases.
- You will need to unlock all of the original traits on your Artifact before you begin.
- The entire region will contribute towards creating buildings, you will want the Mage Tower for the Artifact appearances.
Class Mounts
- You will need to be exalted with the new faction and finish the new campaign before you can unlock the new class mounts.
- There is a weekly campaign quest for eleven weeks. There is a day delay for each week when it comes to catching up, so you will be able to catch up quickly.
Class Mounts
- Every class has a specific fantasy, so there is some variation in the mounts and associated rewards.
- Every class won't get a matching pet for their mount.
- The team is trying to make everyone happy with the class mounts, but there won't be exact parity in the rewards for every class.
Class Fantasy and Defeating the Legion
- All of the Class Orders have come together to defeat the Legion at this point.
- The hub area on the Broken Shore has some class specific flavor with different NPCs in the area depending on your class.
- A few weeks in to the campaign you will be able to go and recruit a new follower.
- You can unlock class specific world quests, but they won't be up every day. These quests have a class specific fantasy.
Flying
- It will probably take at least a few weeks to unlock flying.
- You will need to wait for Week 2 for Assaults to start.
- You will need to hit Revered with the new faction as well.
- It probably won't take as long as it did to get flying in Warlords.
Solo Artifact Challenges and Appearances
- Maybe a few people will be able to defeat it at Patch 7.2 launch, but not many.
- Eventually it will get easier as you get more gear and new Artifact traits.
- It will not be trivialized during Patch 7.2.
- People internally have been comparing it to the Warlock Green Fire final encounter. It was very tough when it first released.
- The new appearances are unlocked per spec.
- There are seven different challenges, with each spec being assigned to one of them.
- Once you have unlocked the new appearance you have demonstrated mastery of that spec.
- After that you have to demonstrate being great in the context of PvP or raiding, unlocking the other color variations of that appearance.
- The base appearance unlock is similar to the way the Balance of Power appearance works, which is intended to take the place of the legendary item quest lines from Mists of Pandaria and Warlords.
- It is more than a DPS check, there are mechanics you need to respond to and skill you need to demonstrate. You won't be able to brute force this.
- It isn't too expensive to attempt the encounter again while the Mage Tower is up.
Legionfall War Supplies
- The War Supplies can only be used for buildings. The team didn't want you to choose between working on the buildings or getting a new Pepe.
- You get a cache each time you contribute towards building one of the buildings.
- There is no cap on contributing towards the buildings.
Broken Shore in Future Expansions
- The team has talked about keeping this area functional in the future.
- The team can tune the buildings to be easier to build later when everyone has moved on.
- The players that want to go back and do this content should be able to.
- The team can just stop the Legion from counterattacking the buildings and destroying them in the future if needed.
- Each time you rebuild the buildings you get a different buff.
Broken Shore Buildings
- When a building goes up, it will be destroyed in three days. There is a 24 hour cooldown before you can start building it again.
- Sometimes there will be overlap between buildings being up, sometimes all three will be up at once.
- Most people should be able to experience the content while the buildings are up.
- The team is trying to keep content for every playstyle available at all times.
- You will have something to do even if a building isn't up.
Artifact Traits
- Your first new trait is damage and Stamina, you won't get weaker when you unlock the new traits.
Velen
- Velen suffered an absolute tragedy and is at the Tomb of Sargeras to progress the story.
- Velen is here to take the fight to Kil'jaeden, finally getting the opportunity for vengeance.
- The Exodar has been crashed for a while, so he isn't going home anytime soon.
Jaina
- Jaina left the Council because she refuses to work with the Horde.
- The Horde is still the bad guy to her, so the Horde and Alliance coming together to fight the Legion.
- Her story isn't continuing in Patch 7.2.
Order Hall Research
- When you unlock your final follower, you unlock the ability to do some more Order Hall research.
- The final one only doubles AP from World Quests that give you AP. It won't make all World Quests give you AP.
Pet Battle Dungeon
- If players like the new pet battle dungeon the team can make more, if not they will look elsewhere.
Follower Item Level
- The item level cap on followers will be brought forward to 900 to keep them relevant and progress the system.
Alt Improvements
- The Legion Invasion world quests are some extra experience.
- Artifact Knowledge is being increased, so you can help your alts catch up.
- The team has been making efforts to make things a little bit more alt friendly as the expansion goes on.
- You shouldn't feel like you have to keep endlessly grinding Artifact Power for that final trait. Your time may be better spent playing your alt rather than plowing AP into this soft cap.
- Upgraded heirlooms are coming later in the expansion.
Karazhan
- Nightbane is not in Mythic+, so you can't get his loot.
New Relic Traits
- You won't be able to get new relics before Tomb opens.
- Future raids will no longer drop the non-throughout relics, so alternative means to acquire them will be added.

Thanks to Laronia for finding this gem to give you all the information you need leading up to patch day and beyond:
There are plenty of resources online that cover what 7.2. will cover, though some are scattered. This post will attempt to consolidate as much of that information and resource, collect tips from the community, and note thoughts not mentioned else where.
Disclaimer: Not all information will be fully accurate or up to date as there might be unforeseen changes from PTR to Live. While 90% of the advice should be consistent with what actually happens, be on the lookout for changes.
Favour: On 7.2. launch a lot of information will be both overt and hidden. If you find something no one else has, speak up. Post on Reddit, Wowhead, streams, anything. Post videos. Discuss. Share. Don't keep things to yourself. This ain't Mythic raiding.
You have my full permission to take info from this into your own guides and content discussions.
The main 7.2. launch activities
1) Assault on the Broken Shore - Setting Up your Base and Unlocking 7.2 Hub.
It's a introductory scenario to assault and setup your Legionfall base (takes around 30 minutes). The Broken Shore zone is unlocked with the World Quests, Legionfall Buildings and basically everything to do with 7.2 along with the new quest lines
There are several quest lines that you can choose to do in whatever order like Unlocking Empowered Traits, Unlocking Artifact Knowledge and other support quest lines.
2) Unlocking AK 26 - Seeking Lost Knowledge
This is by far the most important thing you need to do as soon as possible across all your characters.
Completing this quest line unlocks AK 26 immediately (quest reward) and the ability to queue up AK 27 (takes 2 days) and AK 28 (takes 3 days - AK 29 onward take 5 days).
I would recommend doing (2) as soon as possible, at the very least on the first day. I would further recommend if you have alts you wish to keep competitive, complete the scenario on your main, do the quest line, queue up research THEN switch to your alts and complete the scenarios and research on them and continue on until you are done across your characters, and then you can continue on your business with your main and complete other 7.2 main content. Your main characters and alts will thank you by letting you have Research notes on the earliest day and right before raid times (if you decide to do it in the morning or afternoons or early evenings).
There's a good reason for this; AK 26 is 100,000% increase compared to AK 25's 25,000%. If you are below AK 25, there are numerous catchups in place, from speedy research times to literally buying up research from your Order Hall researcher at 500 OR per pop to get to AK 25. Store resources beforehand (either via World Questing or just Blood of Sargeras at 200 OR per Blood).
2) Unlocking your Empowered Traits
This can be completed a bit later since you won't lose any AP though still important. It's a decently long quest line that will refund AP past 35 and unlocked your new Empowered Traits, immediately unlocking new power. I don't want to spoil too much but they are entertaining quests with flavor for each role in the game, differing for DPS, healers and tanks.
3) Legionfall Buildings
The Legionfall buildings are a server wide (both factions) building buff. You have three of them - the Mage Tower, the Command Center and the Nether Disruptor. You can read more about them here. For the most part, the best advice is to flood your Legionfall War Supplies into whichever building is 'winning'. Each building once finished and constructed will be up for 3 days and you can get your buffs from there (make sure you talk to Commander Chambers for your buff!).
According to this thread, the Mage Tower seems to be the most popular one due to the hype of the new skins, and it is pretty useful overall because it gives you teleportation, it gives you a chance to get a Legionfall Rep bonus ('Reputable') and other knickknacks. By far the most useful IMO for more hardcore raiders is Nether Disruptor which has a buff where if you use a Bonus Roll coin ('Fate Smiles upon You'), you can then have a chance for a refund if you didn't get loot in addition to more support to get Nethershards.
4) Broken Shore Pathfinder Part 2 and Flying
You will need to complete Broken Shore Pathfinder Part 1 - check from www.wowhead.com/flying to check your progress. Most of the achievement revolves around reputation and completing the main quest lines. For reputation, don't grind yourself to a pulp to rush this since 7.2. will catch you up by just having more World Quests and Legion Assaults - which will help you get more reputation quicker. For Part 2, the gate is basically Legionfall Armies reputation to Revered - this will take a couple of weeks to get, so make sure you continue to do World Quests on the Broken Shore and use the upcoming Darkmoon Faire on April 2nd to help the rep, in addition to the Mage Tower's 'Reputable' buff if you are lucky enough to get it.
5) Nethershards
Nethershards are going to be the new currency. If you were farming pre-Legion invasion events for XP, you'll have Nethershard currencies available which you can use here. Here's a list of things you can buy. For the most part the things are more support rather than obligatory. I would recommend getting things like the Toy Flask - Repurposed Fel Focuser for 7500 (gives +500 to main stat for one hour - 15 minute cooldown - useful in farm content) and if you want to get into the BoE business or make a powerful BoE legendary for your alt - Nethershard Essence for 8000.
Here's the other slight use for Nethershards for both new players gearing up and veterans - Dauntless Tokens and Relinquished Tokens. Dauntless for 400 gives you a rare gear item (which can warforge and titan forge like any other gear piece) while Relinquished for 5000 gives you an epic gear item and a small chance to get a legendary.
Relinquished Tokens give a way to 'target' a legendary that you wish by targeting a slot. HOWEVER Blizzard have said this is far more as a 'desperate' solution for people. For the extreme hardcore they don't need this at all because they already have 10-15 legendaries and would rather just RNG. HOWEVER if you have fewer legendaries and really do need a specific one, try farming a bunch of Nethershards, maybe enough for 10 tokens and try it. Remember these Tokens will add to your Bad Luck protection and the chance will be smaller than say a raid boss kill. If you are savvy you can 'track' yourself (remember your third legendary onwards drops at the same % as say your eighth), if you haven't already, and see legendaries dropping at a regular rate (I do all raids, LFR, Normal, Heroic, and a little Mythic NH but not much - mix in like 5 Mythic+s per week - and I see them drop around 3.5 weeks - MY personal experience, your mileage may vary) and get the 'feeling' that a legendary is close and start farming and getting these tokens. (During this time be careful with your loot specialization and what not)
For farming Nethershards for this purpose and others, the Sentinax Ships and beacons will be key, which you can read here. Join up in a mass Sentinax Nethershard raid and start getting them.
7.2.5 and Tomb of Sargeras Speculated Dates
Based on dates and the '11 week' questline, along with rumours from several sources AND timings with competitor MMOs, Tomb of Sargeras is slated for June 20th and similarly 7.2.5 will come on June 13th. 7.2.5 will be the balance patch for Tomb of Sargeras and will significantly shake up classes like 7.1.5. For emphasis, this is a speculated date, but a pretty decently educated guess.
AP and AK analysis
Thanks to Zagam from US-Mal'ganis we have an AP schedule and AK schedule here: https://docs.google.com/spreadsheets/d/1JpgjD1fgb9wnqxKgyCOxwivPJnzkQIUsCG0vSvP1v-M/htmlview?usp=sharing&sle=true
Reddit post: https://redd.it/61i2fj
You can use this as a base to help start your calculations and chart out progress. Use the PTR artifact calculator on wowhead OR alternatively use the data in this other post for your own projections.
For Hardcore Mythic raiders I did some back of envelope calculations trying to figure out how traits might follow as we grind along. The result was that it was quite possible to get to 52 traits (and if AK schedule holds) on one of your weapons, maybe even two if you worked at it. If that is the case and Tomb is speculated for June 20th, then like Nighthold's tail end, Mythic Tomb's tail end might just be tuned around 52 traits.
The calculations used the assumption of a Mythic raid boss kill per day - note that you will likely get FAR more artifact power than this (since you'll be clearing a ton more raids and Mythic+ing, Mythic+ weekly cache mega tokens etc.) even as someone that doesn't grind all that much with all the new AP sources and the new AP tokens and without even stepping foot in a Mythic raid (doing your all of your Heroics and Normals, Mythic+s, WQs etc.).
Theme of 7.2 - Catchup and Reroll
Simply put, 7.2 is a breather. There is new content but there is no new raid. There are no new legendaries to roll into (craftables don't count) and 7.2.5 will shake up classes quite a bit. Use this time to relax and enjoy the new content, develop some alts, work towards your remaining legendaries and some other goals while you work on finishing up Nighthold. I would especially recommend making alts - now's a good time as any, there are plenty of catchups with gear now and with Artifact power AND it would pre-prep you for 7.2.5's changes. If you find your main uninteresting, change things up and see with another class or spec. You can use several way to help get legendaries quicker (there are now more sources of legendaries - Paragon Emissary Caches and Relinquished Gear via Nethershard vendors are some new examples), Heroic NH should be much easier since you immediately get a 10% boost in power at 36 to gear up extremely quickly.
Now's a good time as ever to play Legion and reroll and respec.
Other Tips:
1) Emissary Quests - Save Them: From now till release (for NA - Sunday, Monday, Tuesday - and today's Sunday) SAVE your World Quests and Emissary Caches. These will not reset with 7.2. and you can benefit from them and open up with new AP tokens AND new AK research, at the very least AK 26. If you are savvy, you can complete non-AP world quests now to have them ready to turn in immediately upon getting AK 26.
2) Mythic+ Cache in 7.2 - Open it Later: Open your Mythic+ cache later instead of immediately. At the very least complete the Broken Shore scenario and get AK 26. If you can wait a while longer for AK 27 (2 days) and AK 28 (3 days - AK 29 onwards takes 5 days as normal), it gives you a massive boon in AP tokens. Remember you don't just get small AP tokens but big ones too - these weekly caches are designed to be one of your biggest sources of AP in 7.2.
3) Mythic+ activity now: Since you would get 905+ loot with +10 which is much easier now, get your main and your alts to do them! Mythic+ Weekly Cache for this week will only give you loot maxed out at 905 at the +10 mark. I would also recommend people who still don't have Keystone Master (+15 on time) to do it now - because PUGs will constantly be asking for it throughout 7.2 where Mythic+ content once again will be much harder, including getting to 15+.
4) One Broken Shore flightpoint - Illidari Camp, Broken Shore: This flight point can be unlocked RIGHT NOW (and it is a requirement anyways for a 7.2 quest and takes like 2 minutes) - float down from Dalaran, talk to the NPC and profit. You probably already have this flightpoint if you did Kosumoth but check anyways.
5) The Pet Battle Dungeons and Bonus Event: The Pet Battle Dungeon will launch with 7.2. and if the WoW in-game calendar is to be trusted, will ALSO coincide with the Pet Battle Bonus event. You can level up AND do the dungeon during this week. Catch the pets that you want beforehand! Here's a guide by Asmongold to the Pet Battle Dungeon. Useful pets include Zandalari Anklerender and Anubisath Idol.
6) Darkmoon Faire on April 2nd: The Faire will launch on the weekend of 7.2. launch. Use this opportunity to grab some Darkmoon Hats or ride the Carousel, get a 10% rep bonus (either by using Darkmoon Top Hats or by riding the Darkmoon Carousel) and go about your day.
7) Reputation Grinding and Catchups: If you are afraid of not having enough rep for Pathfinder, don't strain yourself grinding now. The new World Quests, the Legion Assaults etc. all these give you more rep and more chances to get more rep. These will help catch you up to Revered and Exalted pretty quickly across your factions. Enjoy 7.2.
8) Economy and Market Movements: For the most part, most items should fall in price because of flying that makes gathering much easier in turn reducing prices. However you need to intimately understand the market, economy and how to make gold. Study /r/woweconomy closely and discuss 7.2. in their main thread. and look at Sheryah's vid.
9) Addons and Them Breaking: Make sure you save ALL your addon settings going into 7.2 (manually - just save your WTF folder and Inferface folder somewhere else in your WoW installation folder). With 7.2. a lot of addons may start breaking. As a precaution do save your settings beforehand, even screenshotting your UI in case things go haywire. Addon makers will attempt to update their addons as soon as possible but save yourself hassle by backing up your settings.
10) Order Resources and Class Hall Research: Being able to research the next two trees in your Order Hall is a decent boon. The first (choice between 'Shock Troops' - super troops that give you extra success over regular troops VS an extra space for another champion bringing your total to 7 - the champion is the better choice since a well geared one can give you over 100% or more success though requires more time investment). It costs 10,000 Order Resources. The next, Tier 8, gives a chance to get double AP from World Quests, costing 15,000 Order Resources. Both Tier 7 and Tier 8 in total cost 25,000 Resources. You can stockpile from earlier, but don't need to bend over backwards to get these - the new World Quests should help you greatly increase your Order Resource stockpile, in addition to your new champions with proper gear.
11) Champions and Gearing: With the latter half of the Class Hall Campaign in 7.2. your slots will increase from 5 to 6. Keep doing your Champion Armament for more gear (sorry to classes that don't have it). You will get another gear slot, since you can upgrade your champions from Epic to Legendary. Note gear tokens from 7.1.5 will only work till ilvl 850 for your champions. You will need the new ones to push beyond 850 to the new ilvl 900 for your champs. Note with more champions and with the Order Research you can also have one champion be near exclusively your bodyguard and gear him out as such. For optimizing your Champions, look at this outdated guide. While outdated, the methodology is sound and you should use it or wait for another person to work it out (essentially optimize to do 2-3 missions per day and 200% all of them). In the meantime you can look up the new 7.2. champions and look at a general champion guide here. Try running Karazhan for Moroes (quest item drop from Moroes Boss) OR do Brawler's Guild and get Meatball for an uber follower (takes 5 minutes to start off the mission chain).
12) Don't Bother Hoarding: You can't hoard AP tokens from 7.1.5 so use them now. You can't hoard reputation tokens to use in 7.2. for Paragon reputation chests, save them for your alts. You can't hoard Gear tokens for your champions they will only work to 850. Earn and enjoy all the fresh stuff you can get in 7.2.
13) Flying and Exploring: Please do explore the Broken Isles thoroughly with Flying. I'm sure there are hidden knickknacks you could never uncover before without flying. Also try testing out Bloodtotem Saddle Blanket.
14) Crafting Skill for Craftable Legendaries: If your crafting skill is lacking, get it up (you can't craft legendaries from Skill Level 1)! There are several ways to raise skill, use this guide to help you out (it can be a bit outdated but do your research and it should point you in the right track - for the most part use Draenor recipes to get from 1-700 and then 700 onwards using Legion. The Darkmoon Faire is also coming up for an extra +5 skill up. In addition 7.2 World Quest professions ALSO give you a skill up.
15) Obliterum Forge for Free: Don't bother unlocking it via getting bracers. You'll unlock it for free without any of the bracers with 7.2.
16) Get Heroic Nighthold on farm: The 36th trait in 7.2. gives you 10% more power - more than enough to conquer Heroic Nighthold easily. Get it on farm, start progressing towards Mythic. If you were worried about being too weak before, 7.2. will definitely put you over the top on the damage, HP and healing requirements of Heroic NH at the 36th trait.
17) Last Minute AP: If you still have a little content left and some AP in 7.1.5, check out this guide about converting 7.1.5 traits to 7.2. Don't kill yourself grinding now, there's little point. See if you are near a trait breakpoint and maybe figure out how easy it is to get and make a day of it? TLDR; 35 for the quest, 36 for 1 trait, 41 for 2, 46 for 3, 51 for 4 and 54 for 4.75 or 39.75 traits.
18) Cathedral of Eternal Night: New dungeon that will also become a Mythic+ dungeon. It's interesting dungeon, with a similar length to Neltharion's Lair. Fatbosstv has a good guide on this dungeon which you can see.
19) Make Alts!: Can't recommend this enough! Take the time right now to make alts. They help you out in casual and hardcore content, from helping to make gold and giving you more chances to farm out mounts and what not, to giving you more ways to play.
There are plenty other updates, both discussed and hidden which I didn't touch upon, like Transmog updates and achievements, Archaeology etc. Check the links below for anything I didn't touch. Nearly every aspect of WoW from professions to end game was changed with 7.2.
Linkies
7.2 Official Patch Notes (as recorded by Wowhead before live): http://www.wowhead.com/patch-7-2-official-patch-notes
1) Blizzard's 7.2. Survival Guide: https://www.youtube.com/watch?v=yUZ_7Dqru7g
2) Wowhead 7.2 Overall Guide (recommended): http://www.wowhead.com/news=261557/wowhead-patch-7-2-guide-and-navigation-menu-updates
3) Wowhead 7.2. Preparation Guide: http://www.wowhead.com/news=261124/be-prepared-what-to-do-before-legion-patch-7-2
4) All Class and Artifact Changes - Wowhead: http://www.wowhead.com/news=261088/all-the-class-and-artifact-trait-changes-in-patch-7-2
5) Optimizing 7.2. Launch Day - MadSeasonShow: https://youtu.be/kGrDdKAqugg
6) Economy for 7.2. - Sheryah: https://youtu.be/o4qMv3W43XU
7) WoW Economy Subreddit - 7.2 Discussion Thread: https://redd.it/600eyz
8) Bellular - 7.2 preparation guide: https://youtu.be/oGz1VzgYhZI
9) Bellular - 7.2. content guide: https://youtu.be/I27DAjtKm1I
Closing Words: Share as much as you can and share tips with other Redditors. If I got something wrong, please do help correct me and help me improve this and future guides by other people. Thanks.

Aaaahhh, too many things. Either I wake up at 4:30 am to get it done before work, or just not care. Right now the later option seems more attractive
Yeah, I'm resigning myself to being well behind people anyway as we'll be offline for some time following our house move - I'll try to get done what I can, but this week is going to be a busy one irl :p

Patch notes:
New Features
The Broken Shore

New Dungeon: The Cathedral of Eternal Night
-
Agronox - This ancient served the night elves priestesses of the Temple of Elune, tending the beautiful Hanging Gardens. But after the malevolence of the Legion infected the Cathedral, the guardian absorbed fel energy through his roots. Now the twisted Agronox spreads corruption throughout the sanctuary he once protected, believing he has finally achieved his ideal state.
-
Thrashbite the Scornful - Smashspite's detestable brother, Thrashbite has been dispatched to wipe out the mortals entering the cathedral's grand library. The dimwitted mo'arg lacks any respect for knowledge or learning, feeling petty satisfaction as he crashes through ancient artifacts and tramples priceless tomes.
-
Mephistroth - With the forces of Azeroth pushing against his front line, Mephistroth has fallen back to the Cathedral of Eternal Night, where he will employ all his cunning to ensure the heroes fail in securing the Aegis of Agrammar.
Class Campaigns

Demon Assaults
Flying in the Broken Isles

Legion Reputation Progress



PvP brawls
Pet Battle Dungeon
Updated Features
Character Empowerment



Transmogrification Sets
Class Combat Updates
Professions
-
The Obliterum Forge should now always be available to players, and requires no questline.
-
All item level 815 crafted end-game gear will now be crafted at item level 835.
-
Some World Quests that are related to Professions now reward 1 skill point in their associated Profession.
-
All recipes that are dropped by dungeon end bosses on Mythic difficulty can now drop in that dungeon's first chest on
Mythic Keystone difficulty.
-
Most crafting profession recipes will now grant skill-ups to a higher maximum skill level, making it easier for crafters to reach skill level 800.
-
Alchemy
-
Mana and Rejuvenation potions can now be used by specs for whom a mana bar is a non-primary resource.
-
The herb reagents required for
Potion of the Old War,
Potion of Deadly Grace,
Leytorrent Potion, and
Unbending Potion recipes have been reduced by 50%.
-
-
Archaeology
-
You can now get Artifact Power from
Archaeology.
-
New Elite digsites have been discovered in the Broken Isles.
-
All enemies summoned by
Archaeology can now be killed by multiple nearby players.
-
-
Blacksmithing
-
Added new craftable Legendary item:
-
(Belt)
Rethu's Incessant Courage
-
-
-
Cooking
-
Nomi now provides
Prepared Ingredients as part of his work orders, which can be combined to create up to 10 servings of a random recipe known by the player.
-
Hearty Feasts now grant 400 stats (was 150), and
Lavish Suramar Feasts now grant 500 stats (was 200).
-
-
Engineering
-
The felslate requirements for the
Failure Detection Pylon recipe have been reduced by 50%
-
The Chaos Blaster reagent cost has been reduced from 3 to 2.
-
Failure Detection Pylon can now be used in
Mythic Keystone dungeons.
-
Sprocket Containers (bags dropped for wearers of the
Boon of the Builder enchant) now have a 100% chance to contain a
Hardened Felglass.
-
-
Inscription
-
New Glyph of the Wrathguard: Warlock
-
Transforms your
Felguard into a
Wrathguard
-
-
New Glyph of the Shadow Succubus: Warlock
-
Transforms your Succubus into a
Shadow Succubus
-
-
-
Leatherworking
-
Added new craftable Legendary items:
-
(Demon Hunter, Druid, Monk,
Rogue – Boots)
The Sentinel's Eternal Refuge
-
-
-
Mining
-
It should now be significantly easier to start the quest to learn 2-star and 3-star
Infernal Brimstone mining.
-
The wall forges in the Dalaran blacksmith shop are now usable.
-
-
Tailoring
-
Added new craftable Legendary item:
-
(Shoulder)
Celumbra, the Night's Dichotomy
-
-
The amount of comfort provided by the
Bloodtotem Saddle Blanket has been reduced by 20%.
-
Tab Targeting

User Interface
-
On PvE servers, players of the opposite faction now have orange names.
-
You can now assign a specialization to an equipment set in the Equipment Manager.
-
The Blood of Sargeras vendor now sells items in multiple amounts (Shift-click).
-
To help prevent accidental clicking, the resurrection option to “Decline” now has a brief countdown before it can be clicked.
-
An “Open All” button has been added to the mailbox.
-
Achievements linked from other players now show your own progress on the same tooltip.
-
Appearances
-
You can now preview an ensemble set by CTRL-clicking it.
-
The Transmogrifier NPC is now trackable on the minimap.
-
You can now search your Appearance Collection by dungeon name and boss name.
-
-
Player versus Player
-
In Arenas, your enemies' crowd control Honor Talents are now tracked on their unit frames.
-
Various improvements have been made to party member visibility in Battlegrounds.
-
-
Quick Join
-
Auto Accept: A setting has been added to allow friends and guild members to instantly join your queues without a confirmation. This setting is located in Interface Options > Social.
-
Group tooltips now show the available roles and if auto accept is enabled.
-
Right click a Quick Join group to whisper a member of that group.
-
-
Spellbook
-
Spells that haven't been moved to an action bar are highlighted in the spellbook.
-
Mousing over a spell highlights it on your action bar, making it easier to locate.
-
Pet spells can now be dragged onto the player action bar.
-
Changes
Classes
-
Player Taunts now increase all threat caused against the target by 400% for 3 seconds (was 200%).
-
The Tauren and Dwarf racial bonuses
Brawn and
Might of the Mountain now correctly increase heals by 2% (was 1%).
-
Non-tank specializations once again benefit from Bonus Armor from gear.
-
The damage bonus that tanks and healers get per Artifact point spent has been increased to 0.65% for all tanks and Discipline Priests (was 0.5%), and the bonus has been increased to 1.3% for all other healers (was 1%).
-
Demon Hunter
-
Vengeance
-
Demonic Wards now reduces all damage taken by 20% (was 10%), and increases Armor by 75% (was 120%).
-
-
-
Druid
-
Broken Isles Pathfinder mount speed bonuses now apply to
Travel Form and
Flight Form (while on the ground).
-
Starfall duration and tick rate is no longer affected by Haste.
-
Feral Druids now deal 4% more damage with
Rake,
Shred,
Swipe,
Thrash,
Brutal Slash,
Moonfire,
Ferocious Bite,
Ashamane's Frenzy, and
Rip.
-
Guardian
-
Intimidating Roar now roots targets in place (was a 50% snare).
-
Mangle damage increased by 15%.
-
Thrash (Bear) direct damage increased by 15%.
-
Swipe (Bear) damage reduced by 25%.
-
Developers' Notes: This should result in overall Guardian damage remaining roughly the same, perhaps slightly higher. But it will frontload their damage more, which should help with burst threat.
-
-
-
-
Hunter
-
Beast Mastery
-
Dire Frenzy will now additionally cause your pet to charge up to 25 yards toward the target.
-
-
-
Mage
-
Arcane
-
Mark of Aluneth periodic and final damage increased by 33%.
-
-
-
Monk
-
Mistweavers now learn
Fortifying Brew at level 55 (was Fortifying Elixir at honor level 22).
-
Mistweavers now learn
Essence Font (Rank 2) at level 58.
-
Paladin
-
Judgment of Light no longer has a cooldown between its heals on each target.
-
-
Priest
-
Shadow
-
Mental Fortitude (Artifact Trait) shield cannot exceed damage absorbed of 4% of player total health (was 8%), and now correctly calculates healing from
Vampiric Touch.
-
-
-
Rogue
-
Fixed a bug where
Death from Above would consume combo points up to 5 with
Anticipation as expected, but gain bonus damage from combo points up to 10 with
Anticipation.
-
Assassination
-
Bag of Tricks (Artifact trait) proc chance is now 2.5% per combo point spent.
-
Urge to Kill now causes Vendetta to grant 60 energy, plus an additional 60 energy over 2 seconds.
-
-
Outlaw
-
Curse of the Dreadblades (Artifact ability) now works with
Ghostly Strike.
-
Fatebringer (Artifact talent) now reduces the Energy cost of Finishing moves by 1 per point (was a reduction of 2 Energy per point).
-
Increased the damage of the following abilities by 3.5%:
Ambush,
Between the Eyes,
Cannonball Barrage,
Death from Above,
Ghostly Strike,
Killing Spree,
Pistol Shot,
Run Through,
Saber Slash.
-
-
-
Warlock
-
Affliction
-
Refreshing
Reap Souls will no longer overwrite the current buff's duration with a new one. The new duration will now be added to the existing duration, up to a maximum duration of 60 seconds.
-
Reap Souls (Artifact ability) now has a 5 second cooldown.
-
Developers' note: Previously, casting
Reap Souls at 5 stacks (which would grant 25 seconds of the buff) with 20 seconds currently left on the buff would just overwrite your old 20 second buff with a 25 second buff. Now, in this case it will increase the buff duration to 45 seconds.
-
-
Souls are now reset to 0 at the start of an encounter. The buff is also canceled at the start of an encounter. Ulthalesh now has a greatly increased chance to generate the first three
Tormented Souls at the beginning of a raid encounter.
-
Developers' note: Souls are a resource, and we have a rules about resetting your resources/stacks of a buff before an encounter, so that every attempt is standardized. Having souls the first time you fight a raid boss feels good, but it makes every other attempt after that feel worse by comparison.
-
-
-
Class Halls
-
Artifact Researchers now have explanatory dialogue options when you have completed all Work Orders they offer.
Dungeons
-
The item levels of gear found in Legion Dungeons has been increased.
-
Enemies' damage and health have been increased for all Heroic and Mythic dungeons, including Mythic Keystone Dungeons.
-
All Random Heroic dungeons now require 825 item level to queue.
-
Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
-
The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.
-
Mythic Keystone Dungeons
-
Mythic Keystone dungeons now award gear up to item level 890 at keystone level 10, and now award gear up to item level 905 in the weekly Challenger's Chest (at keystone level 10).
-
Artifact Power rewards from both
Mythic Keystone dungeons and the weekly Challenger's Chest now continue through keystone level 30.
-
Added 60 seconds to the Black Rook Hold timer.
-
Added a Night Watch Mariner to the top deck in the Maw of Souls while Teeming is active.
-
Killing Cove Seagulls should now add Enemy Forces credit.
-
New Affix: Bursting (level 4)
-
When slain, non-boss enemies explode, causing all players to suffer 10% of their maximum health in damage over 4 seconds. This effect stacks.
-
-
New Affix: Fel Explosives (level 7)
-
Creatures have a chance to summon an
Explosive Orb at a nearby location that will explode, inflicting damage of 50% of the player's maximum health.
-
-
New Affix: Quaking (level 7)
-
Periodically, players will
Quake, inflicting damage of 20% of the player's maximum health and interrupting spell casts of themselves and nearby allies.
-
-
New Affix: Grievous (level 7)
-
While below 90% health, players are afflicted with
Grievous Wound.
-
-
The Overflowing affix has been removed.
-
The Bolstering affix range has been reduced to 30 yards (was 45 yards).
-
Developers' notes: The intent of this change is to allow players more opportunities for crowd control.
-
-
Necrotic Rot will now expire after leaving combat. Duration reduced to 9 seconds (was 10 seconds).
-
Developers' notes: This should eliminate the situation where players were waiting for Necrotic to fall off after killing enemies, and it should give tanks more opportunities for resets while in combat.
-
-
Skittish threat reduction has been lowered to 75% (was 80%).
-
Fortified damage bonus lowered to 30% (was 40%).
-
Tyrannical damage bonus lowered to 15% (was 20%).
-
Sanguine radius increased to 8 yards.
-
Mythic Keystones can now direct you to Lower Karazhan, Upper Karazhan, and the Cathedral of Eternal Night.
-
Artifact Power rewards for
Mythic Keystone dungeons have been adjusted:
-
Longer dungeons, such as Halls of Valor, now award a proportionately higher amount of Artifact Power.
-
Shorter dungeons, such as Maw of Souls, now award a proportionately lower amount of Artifact Power.
-
Artifact Power bonuses have been added to your weekly chest rewards. These increase based on the highest level
Mythic Keystone you completed.
-
-
Items
-
Broken Isles World Quest rewards now scale to item level 860 (was item level 845).
-
Set tokens for all raids from Serpentshrine to Siege of Orgrimmar have been updated to provide loot for your spec on right-click, in the same manner as newer raid set tokens. The vendor functionality of these items has not been changed.
-
A number of unavailable items belonging to PvP sets from the Burning Crusade and Wrath of the Lich King expansions have been made available again from vendors.
-
Class Order Hall Sets can now be upgraded to item level 870 via rare items obtainable from
Broken Shore World Quests.
-
Drape of Shame: Now increases critical healing by 5% (was 10%).
-
Hunter
-
(Beast Mastery) The Eagletalon Battlegear 2-piece bonus should now correctly display its functionality with the
Dire Frenzy talent.
-
(Beast Mastery) The Eagletalon Battlegear 4-piece bonus should now correctly display its functionality with the
Dire Frenzy talent.
-

Legendary Items
-
Legion Legendary items now require level 101 (was 110).
-
Multiple Classes
-
Aggramar's Stride: Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat. Now grants movement speed equal to 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.
-
Norgannon's Foresight: Now triggers after standing still for 6 seconds (was 8 seconds), granting you the ability to cast while moving for 4 seconds (was 5 seconds). Now has a new visual indicating when you gain its ability to cast while moving. Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
-
Sephuz's Secret: Now always grants 10% increased movement speed and 2% Haste. When triggered, this bonus is increased to the current values of 70% movement speed and 25% Haste. The 10% movement speed bonus now stacks with other movement speed bonuses.
-
Roots of Shaladrassil: Now has an additional 658 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
-
-
Death Knight
-
Acherus Drapes: Now has an additional 771 Mastery (@ ilvl 940) as a third bonus secondary stat.
-
Blood
-
Rattlegore Bone Legplates: Now also increases
Bone Shield's damage reduction by 2%.
-
Service of Gorefiend: Now has an additional 1233 Leech (@ ilvl 940) as a bonus tertiary stat.
-
-
Frost
-
Perseverance of the Ebon Martyr:
Howling Blast deals 20% increased damage to enemies recently damaged by your
Remorseless Winter (was 40%).
-
-
Unholy
-
Tak'theritrix's Shoulderpads: Damage bonus duration increased to 30 seconds (was 20 seconds).
-
-
Demon Hunter
-
Havoc
-
Achor, the Eternal Hunger: Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat.
-
Anger of the Half-Giants:
Demon Blades generates an additional 1-6 Fury (was 1-8 Fury).
-
Loramus Thalipedes' Sacrifice: Damage bonus now starts with the first target hit (was second target hit).
-
Mo'arg Bionic Stabilizers: Damage bonus now starts with the first target hit (was second target hit).
-
-
Vengeance
-
The Defiler's Lost Vambraces: Now has an additional 539 Avoidance (@ ilvl 940) as a bonus tertiary stat.
-
-
-
Druid
-
All Specs
-
Ekowraith, Creator of Worlds: Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.
-
-
Balance
-
Promise of Elune, the Moon Goddess: Now also increases the damage of
Solar Wrath and
Lunar Strike by 8%.
-
-
Feral
-
Chatoyant Signet: Now also increases your Energy regeneration by 5%.
-
Fiery Red Maimers: Now also causes your next Maim to cost no Energy.
-
-
Guardian
-
Oakheart's Puny Quods:
Barkskin instantly grants 45 Rage plus an additional 30 Rage (was 15 Rage) over 3 seconds.
-
-
Restoration
-
The Dark Titan's Advice: Now also causes
Lifebloom's periodic healing to have a 5% chance to trigger the final healing effect.
-
Tearstone of Elune: Allies healed by your
Wild Growth have a 15% (was 20%) chance to also gain
Rejuvenation.
-
X'oni's Caress: Now also reduces
Ironbark's cooldown by 20%.
-
Essence of Infusion:
Tranquility heals targets below 60% (was 50%) health for 60% (was 50%) more.
-
Aman'Thul's Wisdom: When your
Rejuvenation heals a full health target, its duration is increased by 3 seconds, up to a maximum total increase of 15 seconds per cast.
-
-
-
Hunter
-
All Specs
-
The Shadow Hunter's Voodoo Mask: Now has an additional 658 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
-
-
-
Mage
-
Arcane
-
Cord of Infinity: Each time
Arcane Missiles hits an enemy, the damage of your next
Mark of Aluneth is increased by 1%. This effect stacks.
-
-
Fire
-
Darckli's Dragonfire Diadem: Now has a new visual when
Dragon's Breath is cast.
-
Pyrotex Ignition Cloth: Phoenix Flames reduces the remaining cooldown on Combustion by 9 seconds (was 6 seconds).
-
-
-
Monk
-
Mistweaver
-
Eye of Collidus the Warp-Watcher: Each time
Soothing Mist heals, the absorb amount of your next
Life Cocoon is increased by 3% (was 1%), stacking up to 50 times (was 100). Fixed a bug where the second
Soothing Mist from
Unison Spaulders did not grant a second stack of the buff.
-
Ovyd's Winter Wrap: Each time
Enveloping Mist heals, its healing bonus has a 50% chance to spread to an injured ally within 30 yards.
-
Ei'thas, Lunar Glides of Eramas:
Uplifting Trance increases your
Vivify healing by an additional 10% and causes it to heal 1 additional target.
-
-
Windwalker
-
Drinking Horn Cover: The duration of Storm, Earth, and Fire is increased by 0.4 seconds (was 0.6 seconds) for every Chi you spend. The duration of Serenity is now extended by 0.3 seconds every time you cast a Chi spender.
-
The Emperor's Capacitor: Damage bonus per stack increased to 100% (was 50%).
-
Hidden Master's Forbidden Touch: Now also increases
Touch of Death's damage by 40%.
-
Katsuo's Eclipse: Reduce the cost of
Fists of Fury by 1 Chi (was 2 Chi).
-
March of the Legion: Now has an additional 1068 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste stat reduced slightly.
-
-
-
Paladin
-
Holy/Protection
-
Uther's Guard: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
-
-
Holy
-
Ilterendi, Crown Jewel of Silvermoon: Judgment increases all healing you do by 15% for 5 seconds (was 20%).
-
Tyr's Hand of Faith: Reduces the cooldown of
Lay on Hands by 70% (was 60%).
-
-
Protection
-
Tyelca, Ferren Marcus's Stature: Now also increases
Avenger's Shield's damage by 20%.
-
-
Retribution
-
Aegisjalmur, the Armguards of Awe: Now has an additional 617 Critical Strike (@ ilvl 940) as a third bonus secondary stat.
-
Justice Gaze: Now also causes Hammer of Justice to generate 1 Holy Power when used against targets above 75% health. Mastery reduced by 412 (@ ilvl 940) and Haste increased by 412.
-
-
-
Priest
-
Discipline
-
Skjoldr, Sanctuary of Ivagont: Now also increases
Power Word: Shield's absorb amount by 15%.
-
-
Holy
-
Muze's Unwavering Will: Now also affects
Flash Heal.
-
Rammal's Ulterior Motive: Healing bonus increased to 20% (was 15%).
-
-
Shadow
-
Zenk'aram, Iridi's Anadem: Now also increases Voidform's Shadow damage dealt bonus by 3%.
-
Anund's Seared Shackles: Each time
Shadow Word: Pain and
Vampiric Touch deal damage, your next
Void Bolt gains 3% (was 4%) increased damage, stacking up to 50 times.
-
-
-
Rogue
-
All Specs
-
Mantle of the Master Assassin: Fixed a bug where
Subterfuge combined with
Vanish granted an additional 3 seconds of benefit.
-
Will of Valeera: Now has an additional 658 Mastery (@ ilvl 940) as a third bonus secondary stat. Haste reduced by 412 and Critical Strike increased by 412.
-
-
-
Shaman
-
Enhancement
-
Akainu's Absolute Justice:
Lava Lash deals 50% (was 30%) increased damage while your weapons are enhanced by both
Flametongue and
Frostbrand.
-
Spiritual Journey: Now has an additional 617 Haste (@ ilvl 940) as a third bonus secondary stat.
-
-
Restoration
-
Nobundo's Redemption: Chain Heal reduces the cost of your next Healing Surge by 50% (was 30%).
-
-
-
Warlock
-
All Specs
-
Pillars of the Dark Portal: Now has an additional 658 Haste (@ ilvl 940) as a third bonus secondary stat.
-
-
Affliction
-
Sacrolash's Dark Strike: Now also increases Corruption's damage by 15%.
-
-
Demonology
-
Sin'dorei Spite: With Grimoire of Supremacy, there is now a visual debuff that displays the 3-minute cooldown.
-
-
-
Warrior
-
All Specs
-
Timeless Stratagem: Now has an additional 717 Versatility (@ ilvl 940) as a third bonus secondary stat.
-
Mannoroth's Bloodletting Manacles: Now has an additional 771 Versatility (@ ilvl 940) as a third bonus secondary stat.
-
-
Protection
-
The Walls Fell: Now also increases Shield Slam's Rage generation by 2.
-
Thundergod's Vigor: Each enemy you hit with
Thunder Clap reduces the remaining cooldown on
Demoralizing Shout by 3 seconds (was 1 second).
-
-
-

Player versus Player
-
The honor requirements for leveling through the honor system have been reduced.
-
The amount of honor required to advance from 1 to 50 at Prestige 0 has been reduced by 50%.
-
-
The conversion of Honor to XP has been increased by 50%.
-
In instanced PvP (arenas, battlegrounds, and Ashran), Artifacts now grant a minimum Stamina increase to all players. This minimum is equivalent to the purchase of 36 points, one of which is the trait which grants 10% Stamina.
-
The 20% Expertise granted to players in PvP will no longer be counted against 100% Parry or Dodge abilities such as
Evasion or
Die by the Sword.
-
Players can now obliterate current Season Gladiator gear in the Obliterum Forge to create
Echoes of Battle.
-
Players can now obliterate current Season Elite Gladiator gear in the Obliterum Forge to create
Echoes of Domination.
-
Vendors have been added to Greymane's Enclave and Windrunner's Sanctuary that sell gear tokens for
Echoes of Battle and
Echoes of Domination.
-
In Arenas, a surrender option has been added to the queue icon on the minimap. Players can surrender once one of their teammates dies.
-
Demon Hunter
-
Havoc
-
The duration of
Nemesis is reduced to 15 seconds in PvP.
-
The damage of
Chaos Strike and
Annihilation is reduced by 15% in PvP.
-
-
Vengeance
-
Vengeance no longer deals 10% reduced damage in PvP.
-
-
-
Druid
-
Balance
-
Enemy players can now see the radius of
Starfall while active
-
Solar Wrath now deals 40% more damage to player targets.
-
Shooting Stars grants 2 Astral Power on player targets (was 4 Astral Power)
-
Dying Stars restores 3 Astral Power (was 8 Astral Power)
-
Intellect increased by 15%.
-
-
Feral
-
Bloodletter's Frailty increases the damage you deal to the target by 15% in PvP.
-
-
Restoration
-
Wild Growth cast by
Overgrowth now only applies to the initial target.
-
-
-
Hunter
-
Survival
-
-
Mage
-
Arcane
-
Intellect reduced by 5%.
-
-
Frost
-
Concentrated Coolness now increases the damage of
Frozen Orb by 225% (was 250%).
-
-
-
Monk
-
Brewmaster
-
Brewmaster no longer deals 10% reduced damage in PvP.
-
-
Mistweaver
-
Windwalkers' Fortifying Elixir renamed and is now
Fortifying Brew.
-
Mana cost of the
Ancient Mistweaver Arts version of
Soothing Mist reduced by 25%.
-
Mana Regeneration increased by 5%.
-
-
-
Paladin
-
Retribution
-
Lawbringer no longer damages targets that are under the effects of crowd-control abilities that break on damage.
-
-
-
Priest
-
Shadow
-
Intellect increased by 5%.
-
Edge of Insanity now provides a 20% damage increase while you're at 100 Insanity and not in
Voidform.
-
Edge of Insanity now activates above 65 Insanity when talented into
Legacy of the Void.
-
Psyfiend can no longer be targeted using target macros.
-
-
-
Warrior
-
Protection
-
Mass Spell Reflection now provides 30% magical damage reduction while active.
-
-
-
Warlock
-
Affliction
-
PvP Template Intellect increased by 5%.
-
-
Demonology
-
The damage of
Doom is reduced by 15% in PvP.
-
-
Destruction
-
Fel Fissure's duration has been reduced to 6 seconds (was 15 seconds).
-
-
-
The Nighthold
-
Star Augur Etraeus
-
The duration of all Star Sign debuffs has been increased to 15 seconds.
-
-
