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of the Celestial Tournament

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Below is a guide of some possible, successful combinations for these fights, together with suggested pets.  This is taken from a guide originally published on wowhead.

Celestial Tournament Fights

 The Celestials

 


 

 

Blingtron 4000

Au    P/P      1600     384     272
Gilded Fist
Goldskin
Gold Rush
Banks    H/H      2069     300     281
Make it Rain
Uncanny Luck
Buried Treasure
Lil' B    S/S      1694     300     356
SMACKTHAT.EXE
Extra Plating
Blingtron Gift Package
Counter With:
Pandaren Water Spirit Core Hound Pup Searing Scorchling
Water Jet Thrash Burn
Whirlpool Howl Immolate
Dive Burrow Conflagrate
  • Blingtron begins with Au
  • Open with Pandaren Water Spirit
Turn 1: Whirlpool
Turn 2: Dive
Turn 3: Water Jet
Turn 4: Water Jet
  • Au usually dies at this point
  • Blingtron brings out Banks
Turn 5: Whirlpool
  • Bring out Core Hound Pup
Turn 6: Howl
Turn 7: Burrow
Turn 8: Thrash
Turn 9: Thrash
Turn 10: Howl
  • Banks usually dies at this point
  • Blingtron brings out Lil'B
  • With buff from Howl still active <-(this is important!), bring out Searing Scorchling
Turn 11: Immolate
Turn 12: Conflagarate
Turn 13: Burn
Turn 14: Burn
Turn 15: Burn
  • Lil' B should be dead at this point
Notes:I realize that this strategy does rely on Dives and Burrows hitting, which, more often than not, seem to miss. After having done this fight more than 20 times, I can say that this strategy has worked all but one of those times. Even if both Dive and Burrow missed, I was still able to finish the fight. Mind you, I was incredibly close to losing though. As with all my suggested strategies, I will continue to experiment and try to find the most failsafe and versatile one available.




Wise Mari

Carpe Diem    H/H      2209     300     263
Grasp
Cleansing Rain
Dreadful Breath
Spirus    P/P      1600     375     300
Arcane Blast
Healing Wave
Soul Ward
River    S/S      1600     300     384
Whirlpool
Pump
Dive
Counter With:
any Moth Mechanical Pandaren Dragonling Aqua Strider
Alpha Strike Breath Water Jet
Cocoon Strike Thunderbolt Healing Wave
Moth Dust Decoy Pump
  • Mari begins with Carpe Diem
  • Open with Moth
Turn 1: Moth Dust If this ability misses you can restart the battle without taking any damage.
Turn 2: Cocoon Strike
Turn 3: Alpha Strike
Turn 4: Alpha Strike
  • Carpe Diem usually dies at this point
  • Mari brings out Spirus
  • Bring out Mechanical Pandaren Dragonling
Turn 5: Breath
Turn 6: Thunderbolt Only if Spirus has Soul Ward active, otherwise, use Breath again.
Turn 7: Decoy
Turn 8: Breath
Turn 9: Breath
  • Continue to use Breath until Spirus is dead
  • Mari brings out River
If Mechanical Pandaren Dragonling is still alive, continue to use him until he dies, then bring Moth back out.
Turn 10: Moth Dust
Turn 12: Cocoon Strike
Turn 13: Alpha Strike
Turn 14: Alpha Strike
  • River should die at this point, or from another couple Alpha Strikes.
    If he somehow kills your Moth, bring Aqua Strider out to finish him off with Pump
Notes:This strategy has so far been consistently very successful, but with several end results. The Moth is able to take care of almost 2 pets on it's own, and if RNG is on the side of your Dragonling, he will be able to take out both Spirus and River. If the Moth Dust causes Carpe Diem to fall asleep, bring out your Mechanical Pandaren Dragonling right away as Mari will be bringing in Spirus.
In about 20 trials so far, I've only ever needed my Aqua Strider two times; both of those times my Moth only died from me making a silly mistake with it.




Shademaster Kiryn

Nairn    H/H      2256     300     244
Nairn!
Call of Winter
Giant's Blood
Stormoen    P/P      1600     413     272
Batter
Call Lightning
Build Turret
Summer    S/S      1577     295     384
Batter
Call Lightning
Build Turret
Counter With:
Lofty Libram Terrible Turnip Darkmoon Tonk
Arcane Blast Tidal Wave Missile
Amplify Magic Leech Seed Shock and Awe
Curse of Doom Sunlight  
  • Kiryn begins with Nairn
  • Open with Lofty Libram
Turn 1: Amplify Magic
Turn 2: Curse of Doom
Turn 3: Arcane Blast
Turn 4: Arcane Blast
Turn 5: Amplify Magic
Turn 6: Arcane Blast
Turn 7: Arcane Blast
  • Nairn usually dies at this point
  • Kiryn brings out Stormoen
Turn 8: Curse of Doom If you critically hit on Narin and he died faster, Curse of Doom will not be available. Just use Arcane Blast.
  • Lofty Libram usually dies here
  • Bring out Terrible Turnip
Turn 9: Sunlight
Turn 10: Tidal Wave
Turn 11: Leech Seed
Turn 12: Tidal Wave
Turn 13: Tidal Wave
Turn 14: Tidal Wave
Turn 15: Sunlight
  • Stormoen usually dies here, if not use another Tidal Wave
  • Kiryn brings out Summer
Turn 16: Pass
Turn 17: Pass
Turn 18: Leech Seed
  • Terrible Turnip usually dies here
  • Bring out Darkmoon Tonk
(most mechanical pets work really well here)
Turn 19: Shock and Awe
  • Summer usually dies at this point
Notes:
  1. The reason Terrible Turnip passes in its first two rounds against Summer is that Summer will use Dodge, followed by Prowl. During both of those rounds you cannot attack her. After using Prowl, however, Summer's speed drops 30% and allows Terrible Turnip a "free round" to use Leech Seed.
  2. I chose Arcane Blast over Shadow Slash because I was getting tired of how often Shadow Slash was missing. Also, Arcane Blast typically ensures that Curse of Doom is available when Stormoen comes out.
  3. I've been working with this strategy all day, and so far it's been incredibly consistent, and the fact that all 3 pets used against Kiryn only come in one breed will help ensure that results are consistent with everyone. There was only one incident in about 20 trials where my Libram critically hit Nairn and I wasn't able to use Curse of Doom on Stormoen. My Turnip still successfully beat Stormoen and everything else in the fight remained the same.

 

The Celestials

 
No FB Yes FB Hand (smaller) Lap 40.063em Desk 64.063em Wall 90.063em